[YulGang: Balance of Power] is focused on the online player community and this is reflected in the party system which is designed to bring players closer. Compared to solo play, experience will be accrued much more slowly when you are in a party. However, as players’ levels increase the party system will become more and more useful, if not necessary, in order to advance. Especially in the case of extremely experienced players whose characters’ levels are high. These players will rarely be seen playing solo for their missions, rather, they will be in parties in order to accomplish their task with other players in or around their own level, because bonuses will be attributed to their party’s experience.
For instance, if a player kill 10 monsters that usually give a solo player 50 EXP points each, then a full party with 8 members each killing one monster will give a total of 710 experience. Because there will inevitably be members of the same party that are of different levels, we have also included a party experience penalty that changes with the monster’s level in relation to the players’ levels. For every level that a player is higher than the target monster, there will be a 10% experience penalty. For instance, if your character was a level 10 and the monster you kill while in a party is a level 10, you will receive 100% of the experience. However, if you are a level 11 and kill the same monster you will only gain 90%. Let’s imagine that you kill a monster that gives a level 10 player 50 EXP points but you are level 11. The EXP you gain will be 45 instead of 50 because of the 10% party penalty. This penalty is calculated through the highest level character in the party. This means that if a level 10 character parties with a level 20 character, while the hunting will be faster, each monster will give you only a small percentage of the experience that you would usually gain if you were to kill monsters of your same level.
Party Request System
Forming “parities” in this game is very crucial. Players can level up and strengthen their characters much faster by partying with other players. This game is made to be difficult to play alone. If players play alone, they will have to use way more of potions and will take much longer time to raise their characters. Therefore, it is very crucial for all players to find their allies in the game for a better game environment for them. In order to promote and assist players forming parties in the game, this game provides the party request system which players can systematically request parties in the game; then players will be able to see the lists of players who are looking for parties.
A party can have up to eight members. An example of an efficient party would be one or two players focusing on healing, one healer providing buff skills and the rest of the party consisting of damage-dealing characters such as Swordsman, Bladesman or Spearman. (a monster that has 1000 experience points at death would not simply provide 500 experience points per character when a party has two players, but it will provide about 700 to 800 experience points)