War Guide
What is Nation War?
Basic Understanding of Nation War
Before War
- 1. Nation war policy can be applied daily between 1700hrs and 2000hrs (+GMT). The policy needed 300 votes and need to have more agree votes than oppose votes to pass through.
- 2. Once the policy pass through, there will be a system notice to inform all players from the affecting 2 nations. 30 minutes of preparation time will be given. Deployment of resources, generals, and participate players can be arranged during this period.
During War
- 1. Nation War consists of Attacking Siege initiated by Attacking Nation and Pursuit War which the Defending Nation can initiated while defending and will start 30 minutes after Defending Nation is victorious against Attacking Nation during Attacking Siege.
- 2. Attacking Siege start out from Border Territory Battlefields to Defending City’s City Gate and finally to Inner City of Defending City if Attacking Siege is successful in the first two phases.
- 3. Territory Battlefields. There are a total of 6 Border Territory Battlefields. The Main Force and 5 supplementary Territory Battlefields. They are Supply, Left Flank, Right Flank, Assault and Defense battlefields.
- 4. Only the troops from The Main Force will proceed to the next 2 phases of Attacking Siege. The outcome of each of the 5 battlefields will determine the rate of usage of the resources, attack and defense rate during the war for both Nations.
- 5. Defend side can vote on whether continue with Pursuit War or not during the war. Pursuit War will start after 30 minutes if the voting of the policy passed through.
- 6. Defending Nation will skip Border Territory Battlefields and starts at Attacking Nation City’s City Gate for Pursuit War.
- 7. Players need to be more than level 10 to participate in nation war, level 40 and above to participate in The Main Force.
- 8. Players will automatically leave battlefield when dead. Can re-enter the battlefield after health fully regenerated.
After the War
- 1. If Attacking Nation is victorious, they are forbidden to attack the same nation on next day.
- 2. Victorious side in the nation war can receive their rewards from Hall Officer in their Capital City.
Criteria of Victory during Border Territory Battlefield
| Attacking Nation | Defending Nation |
|---|---|
| 1. Protect Generals. Kill enemy’s Gate Captain. | 1. Protect Gate Captain. Kill enemy’s Generals. |
| 2. Enemy run out of resources. | 2. Accumulated defend time more than 8 hours. |
| . | 3. Enemy run out of resources. |
| Victory in this battle will move to city gate battle. If lost in this battle and enemy doesn’t plan to continue attack, the nation war will end. Attacking side will lose. | Victory in this battle and defending side doesn’t plan to continue attack, the nation war will end with defending side victory. |
| If Defending Nation decided on starting Pursuit War, the battle will continue on into City Gate battle and attacking side will in turn defend their city. | If defending side choose to continue with Pursuit War, the battle will turn into City Gate battle with defending side attacking enemy city. |
Criteria of Victory during City Gate Battlefield
| Attacking Nation | Defending Nation |
|---|---|
| 1. Protect the Generals. Kill enemy’s Prefecture. | 1. Protect Prefecture. Kill enemy’s Generals. |
| 2. Enemy run out of resources. | 2. Accumulated defend time more than 8 hours. |
| . | 3. Enemy run out of resources. |
| Victory in this battle will push the game into Inner City battle. | Victory in this battle means a win in nation war. Attacking side need to start from Border Territory Battlefields again if they wage war again on the same city. |
| If lost in this battle, nation war will end. Defending side will not lost control of the City Gate and battle will start all over again from Border Territory Battlefield. | Lost in this battle will turn to Inner City battle for a final fight. |
Criteria of Victory during Inner City Battlefield
| Attacking Nation | Defending Nation |
|---|---|
| 1. Protect the Generals. Kill enemy’s Prefecture. | 1. Protect Prefecture. Kill enemy’s Generals. |
| 2. Enemy run out of resources. | 2. Accumulated defend time more than 8 hours. |
| . | 3. Enemy run out of resources. |
| Victory in this battle means the end of Nation War. Attacking side will gain control of the city. | Victory in this battle means a win in nation war. But due to failure in City Gate battle earlier, unable to take control of City Gate. |
| If lost in this battle, nation war will end. But due to the victory in City Gate battle earlier, attacking side will gain control of City Gate.Battle will resume from City Gate phase if wage war again. | If defending side lost in this battle, the nation war will end, and will lost the city to attacking side as well. |
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
Famous quote by Sima Yi
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