Explore
News
New MMOs
Industry
18+
Media
Video
Photo
Games
Gamelist
Feature
A-Z
Community
Forum
Contest
iMMOsite
Play Game

Sponsor

Vanguard: Saga of Heroes' Crafting System

Date: 10-04-2012 Views: Loading Comments: Loading

Crafting

Crafters are able to make all manner of items in Vanguard. From weapons and armor, to boats and houses, bags and jewelry, crafters are able to supply all three gameplay spheres with useful items. If you're interested in becoming a crafter, locate a Crafting Advisor found in every starting area to begin the basic tutorial quests.

Crafters are able to make all manner of items in Vanguard. From weapons and armor, to boats and houses, bags and jewelry, crafters are able to supply all three gameplay spheres with useful items. If you're interested in becoming a crafter, locate a Crafting Advisor found in every starting area to begin the basic tutorial quests.

Artificers primarily use gemstones, stone, and wood. Their specializations are Carpenter (ranged weapons, wood weapons, and the primary components used in boats) and Mineralogist (jewelry, focus items, and the primary components used in houses).

Blacksmiths primarily use metal for their goods. Their specializations are Armorsmith (heavy armors) and Weaponsmith (metal weapons). Blacksmiths are capable of making subcomponents for houses and boats, arrows, tools for harvesting and crafting, and horse shoes.

Outfitters primarily use cloth and leather. Their specializations are Tailor (bags, cloaks, clothing, light armor) and Leatherworker (hand-wraps, medium armor, saddle bags). Regardless of specialization, Outfitters can make some house items and sails for boats.

 

Types of Crafting

There are three types of recipes that crafters use; Refining, Finishing, and Assembly.

Refining is the process of taking your raw materials and turning them into components to be used in Finishing or Assembly recipes. You can also use catalysts when Refining to imbue the items with additional stats. Refining recipes can be used at your trade's particular Refining station (Artificer Shaping Bench, Blacksmith Smelter, Outfitter Material Bench).

Finishing recipes use refined materials to create finished products or secondary components for other items. You can also upgrade crafted armor and weapons into more powerful versions with some recipes. Finishing recipes can be used at your trade's particular Finishing station (Artificer Sculpting Table, Blacksmith Forge, Outfitter Fitting Table).

Assembly recipes are generally used to combine different trade's items into something new. Ships for example use Outfitter's sails to combine with Artificer's wooden items to make masts. Assembly recipes in general are used at Assembly Workbenches or Assembly Stations. Some adventuring classes, such as Rogues and Rangers will also use Assembly recipes to create poisons, scrolls, arrows, etc.

 

Work Orders

Work Orders are a special type of task that crafters can perform in most cities and outposts in Telon. They allow crafters to earn faction, experience, crafting skill increases, money, and occasionally crafting gear and additional recipes. The great thing about Work Orders is that the raw materials are provided for you (but you still have to use your own Crafting Utilities). Speak with any Refining or Finishing Taskmasters to see what Work Orders are available for your current level range.

 

Crafting Attributes

Crafters have 4 Attributes that help them with crafting.

Problem Solving helps correct complications. It affects your ability to use tools, stations, utilities, and normal actions to nullify complications.

Reasoning affects your utility actions, the standard crafting actions where crafting utilities are consumed.

Ingenuity relates to your ability to use station actions, anything you perform at a crafting station that doesn't involve a tool or utility.

Finesse reflects how well your tool use is for standard crafting actions.

Beginning at level 10, crafters earn additional points for their attributes. Seven points are automatically applied to each attribute when a crafter gains a level, and 1 additional point is earned at every 20% exp earned thereafter. The single points that are earned can be manually applied to whichever attribute the crafter wants.

 

Actions and Complications

Each recipe has a number of Action Points available for it. Almost every action a crafter performs while working on a recipe will require a certain number of Action Points in order to perform it. If a crafter runs out of Action Points, the recipe will be failed and any materials that were used up to that point for the recipe will be lost.

Complications are random events that occur while crafting. They vary in degree, but they can impact a crafting session's quality, progress, or Action Point costs. Complications will go away on their own after the crafter makes enough crafting actions, or a crafter can try to fix the complications (provided they have the appropriate tool, utility, or action points to do so).

Having better attributes, skills, and gear can help lessen the likelihood of Complications and help fix them as they arise, but there's no way to completely negate them from happening. Even the best artisan has off days.

 

Skills

Depending on a crafter's trade, they'll have specific sets of skills available to them in addition to their attributes. Every trade has a set of skills directly relating to their profession and specialization:

  • Artificers: Forming (Refining skill), Artificer (Primary), and either Carpentry or Mineralogy depending on specialization.
  • Blacksmiths: Metallurgy (Refining skill), Blacksmith (Primary), and either Weapon Smithing or Armor Smithing depending on specialization.
  • Outfitters: Material Preparation (Refining Skill), Outfitter (Primary), and either Tailor or Leatherworking depending on specialization.

    Each trade also has two sets of skills, one set for Refining recipes and the other for Finishing recipes. There are three categories; Station Skills (actions that don't require a tool or crafting utility), Tool Skills (actions involving Tool use), and Utility Skills (actions involving crafting utilities)

    - Artificers:

  • Refining: Shaping, Shaping Tools, Shaping Utilities
  • Finishing: Sculpting, Sculpting Tools, Sculpting Utilities

    - Blacksmiths:

  • Refining: Smelting, Smelting Tools, Smelting Utilities
  • Finishing: Forging, Forging Tools, Forging Utilities

    Outfitting:

  • Refining: Material Processing, Material Processing Tools, Material Processing UtilitiesFinishing: Stitching, Stitching Tools, Stitching Utilities

    As a crafter earns skill points, they can also unlock new Actions to use in their recipes.

     

    Gear

    Crafters can use gear to augment their attributes and skills as well. A crafter that wants to be successful will want to keep an eye out for better gear, including their clothing and tools. There are also a variety of crafting utility bags and toolbelts to hold your crafting utilities and tools; some have a larger carrying capacity, and less common types even provide additional crafting skills.

    Back to Top

  • Bookmark and share to your friends

    Player Comments Totally comments