 |
Overview
Building Characters
Two Worlds offers more character development
than any of its competitors and at the same
time makes it very easy to understand and
navigate through the process. The class
system serves to help novice players jump
right into action, but does not limit the
experimentation of a more seasoned RPG player.
All characters can learn any skill and master
them later. There is also a challenge for
many guilds to keep their knowledge a secret.
Players will have to earn their respect
and trust to lay hands on the most powerful
of skills. The separation of basic development
from specialization encourages exploration
of the game world - searching for opportunities
to learn unique abilities and free character
customization. Eventually, it also strengthens
the bond between the player and their characters.
Characters advance quickly to reward players
for their efforts. The whole process is
also, always, reversible. There are characters,
called "career changers" who are
able to undo previous character development
decisions and free certain amount of skill
points to redistribute them again. The service
is costly but ensures that nothing hinders
the player's creativity.
Fighting
The
real time half-automatic combat in Two Worlds
is very dynamic. Lavish visuals and stunning
choreography make for exciting and memorable
scenes and attract action-hungry players.
The real power of combat, however, lies
in its mechanics. Combat is very tactical
in its core. The number of possible tactics
should satisfy all RPG gamers - giving them
the opportunity to test their skills and
use their imagination.
The combat is organized in a sequence of
actions. The basic ones are launched automatically
(i.e. simple slash with the sword). However,
special actions, skills, or items must be
activated by players. The more challenging
the opponent, the more skill and tactics
it will require to outwit them, but at the
same time it will be possible to face a
stronger foe and win. Players will discover
different ways to use and combine skills.
They will seek for weak points in the opponent's
defence and actively create situations to
utilize this knowledge. They will set traps,
hit and run, or just cut their way through
hordes of weaker monsters.
Shaping
the Story
The huge story-creating capabilities in
Two Worlds are ensured by unique modular
structure. Players can create their own
stories by choosing different options, initiating
their own activities, changing sides, which
will force the world to change. Having so
much impact on the story is the key to creating
a unique bond within the game world.
This
influence happens on two levels:
First, players participate in the main conflict,
take up quests and push the plot forward.
The innovation of Two Worlds is that players
decide which side of a conflict they will
support and whether they choose the light
or dark path. Depending on those choices,
the state of the world alters dramatically,
introducing new, surprising and exciting
challenges.
Secondly it is very important that players
are not limited to working for only one
faction at on time. They are free to experiment
with different organizations and benefit
from all of them. It is a part of fun to
meet the seemingly mutually excluding requirements
of different organizations in a way that
they all will be happy and willing to reward
you.
GamePlay
The great latitude
The
most visible aspect of the Two Worlds gameplay
is the freedom to change the world and shape
the story within it. Other important features
are unlimited character development and
exciting, spectacular combat. The player
is encouraged to experiment with the world,
test the results of good and evil deeds
and find the most satisfying way to deal
with challenges. The gameplay has been designed
to evoke the long-term outcomes that are
important to the player and offer them the
power to change their state. The rush of
adrenaline accompanying frequent combat
situations will ensure short-term, powerful
motivation to continue the current session
of play.
The game offers a unique opportunity to
influence the game world - unseen, to this
scale, in other Role Playing games. Freedom
of choice (like freedom to join or betray
various organizations) and the importance
of every decision are the core mechanisms
to evoke the sense of meaningful play.
Depending on the
way that a problem is solved, the player
gains or loses their reputation in certain
organizations, various options are being
closed or opened, quests are offered and
new locations are unlocked. For example,
a player must decide whether to help a city
hold off the invasion of orcs or to secretly
open the gates and let the invaders in.
The latter decision will result in an onslaught
and the take over of the city by the barbaric
hordes. The next time the player visits
this location, it will be populated and
managed by orcs, unless the human army arrives
and tries to liberate the city. The world
lives its own life, but the player has the
power to change it. The challenge lies in
finding the right "strings" and
skilfully "pulling" them
Philosophy
A lot of action and
variety
Two Worlds combines the extremely
dynamic and sophisticated combat system
with the meaning and freedom of exploration
exceeding the accomplishments of other games
of the genre.
A top quality Role Playing experience -
the ultimate goal of the Two Worlds project
is to deliver a superior Role Playing Game
to the PC and Xbox 360 market where players
have a real chance to shape the game world
with their actions - to an extent that has
yet to seen in other productions. This premise
will be supported with a strong, non-linear
storyline, mind blowing graphics, and stunning
combat sequences. To attract the mass audience,
the complexity of the game will be achieved
mainly through a variety of meaningful choices
while the User Interface will be simplified.
Exciting, spectacular and challenging combat
- The combat system is easy to handle and
the number of possible choices encourage
experimenting with different styles and
skills. Great visuals and dynamic choreography
ensures the most exciting experience.
Strong sense of purpose and meaning - Two
Worlds supports meaningful play. The dynamics
of the game world allows for dramatic changes
such as: taking over cities by various factions,
overthrowing kings, eradicating entire organizations
and much more.
Unconstrained freedom to experiment - the
game promotes the ability to freely roam
and explore the game world. Players will
find their own way to beat challenges, solve
problems and complete quests and will also
be rewarded by different factions accordingly
for the results of their actions. |
 |