Basic Info

Two Worlds is being developed for the PC and Xbox 360 platforms. The game's complexity, dynamics and mechanisms have been designed to appeal to both markets and the steering takes advantage of mouse and game-pad features alike.






Feature Overview Magic Race Monster

Monster

The Mantis

The Mantis is an enormous version of that merciless killer of the insect world, the Praying Mantis. An extremely strong layer of chitin provides it with almost total protection from arrows and light sword blows. It has a large shielding plate to protect its head. In addition to its four legs, which can propel this monster to amazing speeds, it also has two pincer arms which it uses to attack and disable enemies... and let's not forget its razor sharp teeth! The Mantis mainly lives in dry areas, often building its nest on sandy ground near abandoned ruins.

The Giant Scorpion

You're bound to make the acquaintance of the Giant Scorpion if you happen to wander into the Drak¡¯ar desert. This entity is just as ferocious as its much smaller cousins and is a dangerous threat to travelers in the southern lands. Its most important weapon is its armored tail - the poison in this thing is deadly! The Giant Scorpion stabs lightning-fast and deeply into its victims with this dagger-like sting... and the only thing that will help you then - if you're lucky - is a really strong healing potion. This monster's dangerous in a frontal attack too! Its powerful pincers have additional claws and can do a lot of damage ¨C damage of the permanent kind...

The Hunting Spider

These spiders, as tall as a man, are to be found almost everywhere in Antaloor. The color of the thick hair on their bodies depends on the region where they live - you'll come across them in every color of the rainbow, from poisonous yellow to a camouflaging earthy brown. The Hunting Spider's most effective weapon is its poisonous saliva - and it can spit it out incredibly fast! These killers mostly stick to the thick undergrowth, surprising their prey (¡­that's you!) with a deadly stream of poison. When their poison starts to take effect in the victim, they'll come out and...well, you can imagine the rest...'t'ain't nice!

The Reaper

This is the most widespread monster in Antaloor, so you'll probably come across them pretty often! Whether in mountain forests or the treeless, arid zone to the far south, the Reapers are everywhere. They have two legs and attack in packs. Rumor has it that a Reaper alone isn¡¯t so dangerous - but if you should come across one, don't take it too lightly... there are different kinds of reapers and the one facing you could turn out to be your killer! Throughout the course of the centuries, the species has continued to evolve, producing some really deadly varieties. Just two examples here are the Plate Reaper, protected by an especially large armored head plate and the Hammertail Reaper, which has a star-shaped, iron-hard knob on the end of its tail - and it sure knows how to use it to cripple anything in its way!

The Wyverns

The Wyverns are related to the Reapers - but they're much more dangerous! These reptiles have a pair of leathery wings that are useless for flight, but they provide stability when they're running or fighting! With powerful claws on their feet and arms and two deadly horns on their heads, these Wyverns are truly dangerous in close combat... and they fight in pairs too - perfect teamwork and a killing combination! Be extremely wary of these monsters ¨C they¡¯re true dealers of death - and, like their cousins, you'll usually find them all over Antaloor. There is one region they don't like, however - the cold lands of the glaciers...

The Demons

Demons really live up to their evil reputation - among their ranks, you'll find some of the most dangerous creatures in all of Antaloor. They have huge paws with razor-sharp claws - and those, combined with their long reach, are perfect for dealing a deadly one-two. Their skin consists of a leathery substance, partly covered with scales - an almost impenetrable armor. If these creatures have any weakness at all, it could be their somewhat slow reaction time. That's just the normal demons though - the unwary traveler is sure to meet the winged "Hell Demons" and "Hell Lords"! Their wings help them to move much faster than the other demons - and that spells out danger with a capital D!

The Tulok

The Tulok are headless monsters - they live only in the underworld. No one knows how these beasts lost their heads over the ages - but everyone knows that they're one of the most dangerous entities ever to evolve on the planet! In the dank, pitch-dark passageways of the dungeons, eyes are an unnecessary luxury anyway... so being headless is probably an advantage for these horrible creatures. The Tulok go berserk in the narrow passageways, bringing certain death to all but the fleet of foot. They also have an unbelievable amount of endurance while fighting.
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