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Features
Offering a freedom
of choice unseen in other Role Playing Games.
The world literally comes to life as it
immediately reacts to the player's actions
and changes accordingly -offering new and
exciting challenges.
Strong,
non-linear storyline. Players can shape
their own story by choosing the path of
conducting the main conflict and resolving
meaningful side-quests.
Spectacular and dynamically choreographed
fights. The combat system combines intuitive
steering, tactical challenges and movie-like
visual experiences.
Free and unlimited character development.
Players can experiment with different careers
and even reverse their former choices with
the help of "career changers".
Animals to be ridden on. Players can travel
and fight on various animals from horses
to tamed lizards and beasts.
A choice of traps and snares are at the
Player's disposal making the gameplay both
rich and flexible.
Huge variety of items to be found. Randomly
generated pieces of equipment, thematic
sets and combined items offer the space
to experiment and satisfy the need to collect.
Wide range of beautifully rendered terrains:
from high mountains to seashores and deep
caves with all of the locations featuring
ultra sharp texturing and stunning design.
Hyper-realistic tree physics and sophisticated
weather system make the world come to life
as has never been seen before.
Advanced Artificial Intelligence that manages
group behaviour of large virtual communities.
Up to 8 players in the multiplayer mode.
Symphonic music to make the experience more
emotional and memorable.
Extensive usage of Pixel Shader 2.0 and
3.0, HDR, multiple materials and unique
shadow engine to ensure the best visuals
possible.
Support of Multi CPUs and Multicore CPUs,
SLI and CrossFire Technology
Platforms
Two Worlds is being
developed for the PC and Xbox 360 platforms.
The game's complexity, dynamics and mechanisms
have been designed to appeal to both markets
and the steering takes advantage of mouse
and game-pad features alike.
Story
The
world changed when Aziraal, the god of war,
was slain in the huge battle long ago. The
hordes of Orcs lost their divine leader
and were forced to withdraw to the southern
wastelands. Now, thousands of years later,
the location of Aziraal's tomb is still
unknown, well hidden by other gods who did
not dare to entrust the secret to mere mortals.
However, now, a fragile peace between the
civilized races and the hordes is at stake.
When the dwarven mining expedition discovered
an ancient temple dedicated to an unnamed
deity - all of the world's most powerful
factions saw it as a possible clue to the
place of Azriaal's burial ground. A silent
war has now begun and it will soon ignite
the fires that will lead to the holy crusade
of the Orcs. However, the real danger lies
somewhere else. A powerful force churns
silently - weaving a secret plot of fear
and destruction. In the end one of the Two
Worlds will remain.
The story of "Two Worlds" begins
in an age torn by war. The Orcs have advanced
to the south bank of the river Gon and are
threatening the Kingdom of Cathalon. While
this is happening, the hero, a wandering
bounty hunter, is searching for some clue
as to the whereabouts of his sister, whom
he hasn't seen since her settlement was
attacked three years ago. He unexpectedly
receives vital information from a mysterious
stranger - and immediately joins a Dark
Brotherhood (or so it seems). Now the time
has come for him to try understanding the
game's powerful forces - and to learn how
to use them! This is the only way the hero
can survive - and get the answers to the
questions that are burning in his soul ¨C
Who is behind this secretive kidnapping?
Will he ever see his sister again? Where
is the Tomb of Aziraal - and what role does
the mysterious, yet helpful stranger have
to play?
Will he learn the nature of a shadowy figure
that almost killed him in the town?
Will he learn what happened to his friends?
Will he ever meet his sister again?
Finally, what will he do with the power
to choose only one from the Two Worlds? |
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