The Spellborn
Scrolls, episode 7
Yearning:
The Spellborn Scrolls
are interactive stories in which you are
given choices at the end of each page. These
choices allow you to change the path of
the story.
Sometimes there are many
options, sometimes there is just one. Choose
wisely and you may be rewarded with new
artwork, make a poor choice and you might
have to start all over again.
Playing these interactive
stories will give you a first peek into
the world, and it might even give you a
little head start once the game is released.
We hope you enjoy these
stories and invite you to comment about
them in the
official forums.
A blood-red haze dims
your vision as you struggle to open your
eyes. You moan feebly as a terrible flash
of agony stabs down through the base of
your skull to your neck and shoulders. Almost
losing consciousness again, you rest your
forehead on the hard floor on which you
are lying. After a few dazed moments you
realize that your hands are tied behind
your back. Your legs are tied as well. It
is pitch black and you can¡¯t see a
thing. Your mouth tastes of iron ¨C
blood, you realize with shock ¨C and
you are incredibly thirsty. As your mind
surfaces from the abyss of nothingness,
the pain at the back of your skull becomes
worse. You grit your teeth and try to remember
what happened.
It comes back in a blinding
flash: you followed Jabot Munga, the Arena
Master of Quarterstone, to a chamber somewhere
below the Arena amphitheatre. He rapidly
descended a flight of decrepit stairs. Somewhere
you heard water running in the distance
and you knew that you were deep below the
Arena, entering the dreaded catacombs under
the fighting pits. At a certain point, Munga
stopped in front of a large brass door.
He retrieved a key from his belt and opened
the gate. He stepped beyond the threshold,
then turned and said, ¡°Come in.¡±
You followed him into the room. Someone
hit you hard across the head from behind.
Blackness took you.
Now you lie, tied like
a hog, on a wooden floor in total darkness.
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The
Spellborn Scrolls, episode 1 First Journey:
The Spellborn Scrolls
are interactive stories in which you are
given choices at the end of each page. These
choices allow you to change the path of
the story.
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Sometimes there
are many options, sometimes there
is just one. Make your choice wisely
and y
ou may be rewarded
with new artwork, make a poor choice
and you might have to start all over
again.
Playing these interactive
stories will give you a first peek
into the world, and it might even
give you a little head start once
the game is released.
It is a beautiful
day in the town of Hawksmouth and
you are standing in the middle of
its main street. Neatly whitewashed
houses with shingled roofs and slatted
windows line each side of the lane.
Many of the houses are old and cozily
lean together. The town exudes an
atmosphere of contentment and dignity.
You are a young
hero who has just sworn an oath of
allegiance and you are a little bewildered
about everything that has happened
in the past few hours. Your life of
adventure has started and you are
brimming with excitement. |
The
Spellborn Scrolls, episode 2
The Guard?s Tale: A Day in the Life of Quarterstone?s
Finest:
The Spellborn Scrolls
are interactive stories in which you are
given choices at the end of each page. These
choices allow you to change the path of
the story.
Sometimes there are many
options, sometimes there is just one. Choose
wisely and you may be rewarded with new
artwork, make a poor choice and you might
have to start all over again.
Playing these interactive
stories will give you a first peek into
the world, and it might even give you a
little head start once the game is released.
The
Spellborn Scrolls, episode 3 Pilgrimage:
The Spellborn Scrolls
are interactive stories in which you are
given choices at the end of each page. These
choices allow you to change the path of
the story.
Sometimes there are many
options, sometimes there is just one. Choose
wisely and you may be rewarded with new
artwork, make a poor choice and you might
have to start all over again.
Playing these interactive
stories will give you a first peek into
the world, and it might even give you a
little head start once the game is released.
The
Spellborn Scrolls, episode 4 The Price of
Need:
The Spellborn Scrolls
are interactive stories in which you are
given choices at the end of each page. These
choices allow you to change the path of
the story.
Sometimes there are many
options, sometimes there is just one. Choose
wisely and you may be rewarded with new
artwork, make a poor choice and you might
have to start all over again.
Playing these interactive
stories will give you a first peek into
the world, and it might even give you a
little head start once the game is released.
The
Spellborn Scrolls, episode 5 Lithany:
The Spellborn Scrolls
are interactive stories in which you are
given choices at the end of each page. These
choices allow you to change the path of
the story.
Sometimes there are many
options, sometimes there is just one. Choose
wisely and you may be rewarded with new
artwork, make a poor choice and you might
have to start all over again.
Playing these interactive
stories will give you a first peek into
the world, and it might even give you a
little head start once the game is released.
The
Spellborn Scrolls, episode 6 Absent Hand:
The Spellborn Scrolls
are interactive stories in which you are
given choices at the end of each page. These
choices allow you to change the path of
the story.
Sometimes there are many
options, sometimes there is just one. Choose
wisely and you may be rewarded with new
artwork, make a poor choice and you might
have to start all over again.
Playing these interactive
stories will give you a first peek into
the world, and it might even give you a
little head start once the game is released.
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