Story
of Tabula Rasa
THE GREAT
FISSURE
Long ago the battle for control of the
cosmos was lost…
When the first great civilization in the
universe at last solved the problem of interstellar
travel, they did this not with colossal
space ships, but rather wondrous machines
that could transport people across the vast
distances of outer space. With great excitement,
they set out to explore, fully expecting
to find other races more advanced than their
own.
They never found such a race and soon came
to believe they were the first interstellar
travelers. However, they did discover beauty
and wonder throughout the cosmos. They contacted
other civilizations and shared with them
the mighty secrets they had discovered.
Happy to act as mentors and teachers to
these younger civilizations, the race that
called themselves the Eloh became known
as the Benefactors.
Over time, events unfolded that led to
a tragic rift among the Benefactors as a
malevolent rebel group festered and grew
into a splinter faction known as the Thrax.
The sparks of that schism erupted into a
war that ultimately resulted in the disappearance
of the Benefactors. With an insatiable hunger
for absolute power, the Thrax now search
the galaxy for races advanced enough to
exploit or dangerous enough to exterminate.
SANCTUARY
Sanctuary, the last remaining evidence
of the great Benefactors’ sacrifice,
is a protected place, deep within a massive
black hole. Entry and egress is possible
only with the special knowledge of the Benefactors
and not possible for even the advanced intellects
of the Thrax who lack the one essential
element to gain passage: compassion. Thus,
Sanctuary provides a safe haven in which
to prepare and train for battles against
these dread adversaries.
EARTH AND
THE BENEFACTORS
Earth has been visited by both the Benefactors
and Thrax since the dawn of civilization,
both openly and covertly. Many myths, technological
breakthroughs and religions have been spawned
by interpretations of these encounters.
Some creatures considered by modern man
to be purely mythological do truly exist,
but in highly different forms on other planets.
The knowledge of these creatures, it seems,
has been altered in the telling and retelling
from generation to generation.
Believing the societies of Earth to be
primitive, as evidenced through both the
indifference and violence of man against
man, the Thrax have largely ignored our
planet while focusing on more pressing conquests.
It is, however, only a matter of time before
they focus their gaze – and unleash
their malignity – on Earth.
THE INVITATION
Though the Benefactors have long since
departed, they remain in spirit, their brilliance
and hope shining
through in the very architecture of this
timeless Sanctuary.
Their invitation does not arrive conspicuously
on luminescent parchment. Its wispy touch
is delicate, subtle. It is a sense of knowing,
a gentle pull toward a somewhere that is
unknown, yet familiar. It is the voice you
hear inside you, at this moment, bidding
you to come, to learn and to join in the
good fight alongside your fellow man.
Heed the call. The power to save the universe
lies within you.
Game Play
Tabula Rasa plays like most 3rd person
shooter games for the PC or Consul. While
playing you are locked in mouse look mode
where the center of the screen/mouse is
your targeting reticule and you aim/move
the camera by moving the mouse. Mouse look
is released once you open a menu such as
your inventory or character information
screen. The games GUI or HUD is very striped
down to look like something you would see
in a shooter game. The goal behind the GUI
is to allow players to focus most of their
time on the battle at hand and not on micro
managing menus and tool bars. With displays
like the targets health showing just below
or above the target there is little reason
to take your eyes off the fight. With the
E3 demo we where only able to play in a
3rd person view, however there is some dissection
on weather or not the game should support
the first person point of view.
The games controls are very simple and
make it easy for anyone to jump in and start
having a fun time. Like most 3rd person
action games movement is handles with the
‘WASD’ keys with ‘A &
D’ being strafe left and right (turning
is handled with the mouse). The middle mouse
wheel will zoom in and out on the camera
while your left and right mouse buttons
will fire attacks (left) and ‘logos’
(right). In order to speed up the time of
switching between weapons and logos, players
can store up to 6 of each in a quick launch
bar that can be rotated via the Q and E
keys. To make the game feel even more like
a shooter, players can manually reload their
weapon by using the R key (yes there is
ammo). Finally the last key players need
to remember is the ‘V’ key that
activates your voice chat much like a walkie
talkie.
Battlefields
Something new that came out of the TR revision
was the introduction of the battlefield
system. When TR was first unveiled, all
combat and missions took place inside instanced
zones that only you and your group had access
to. This is no longer the case, now players
can fight along side each other by simple
heading out into one of the many different
battlefields. Battlefields are not an instanced
zone and open up many new possibilities
for the game. While the clear advantage
of battlefields is that you have areas that
aren’t instanced, the TR team has
taken it a step further by adding in features
that will allow players to play an active
role over the course of the battle. Along
the front lines you will find control points
that will help push back the impending Bane
forces by thinning there numbers. Beware
however, the Bane does not take lightly
to losing a control point and most of all
they will not give up a point without a
fight.
Another really nice feature with battlefield
system is the missions system. Missions
will be given out by npcs around the map
(normally around HQ) and will truly affect
the battle. While some missions might be
just to take down X number of monsters,
some missions might send your group out
to take down a power generator (in an instanced
zone) that will shut off Bane power on the
battlefield for a temporary amount of time.
The state of the battlefield will also determine
what missions are available at any given
time. If all control points are owned by
the Bane players will get different missions
than if the coalition owns them all
Player
Creation and Advancement
Creation and advancement is both very different
and much the same as it was before. Players
will start off as a ‘new recruit’
with no specialization. As you play though
the game you will gain XP and levels. When
you level you will be able to progress through
a class tree system. Over time you will
become more and more specialized in X field
and eventually you will become a master
in that field of study. Along the way you
will pass crossroads leading to different
fields of study (like commando vs. officer).
At any point a player can back track to
X cross road or go all the way back to the
beginning and try moving up another class
tree. When back tracking you will not lose
your trained skills/training they will just
become inactive. Players can then return
to past trained skills at any time (or though
a trainer of some kind).. |