•Unique setting takes players to
the frontlines of a futuristic war in a
massively multiplayer war game that combines
the character growth of an RPG with the
action of a shooter.
• Players will participate in large
scale battles with NPC allies against an
intelligent enemy known as The Bane for
control of entire planets.
• Players will go behind enemy lines
in missions that directly impact the war
effort, either solo or with teammates.
• Rich storyline and fictional universe
features Richard Garriott’s signature
creative vision and attention to detail.
• It’s not all guts and guns;
a mysterious power known commonly as “Logos,”
allows players to harness the very fabric
of the cosmos to offer rebel forces an advantage
against an overwhelming foe.
• Simplified game interface is complimented
by built-in voice chat technology to create
a seamless cooperative gaming experience.
• Role-playing game fans will enjoy
a game design that focuses more on depth
than complexity, with an immersive story
and rich character growth driven by player
• First person shooter fans who
crave a richer gaming experience will appreciate
a massively multiplayer game that is reactive
to player choices and allows for a broad
range of character movement. They’ll
also find FPS standards including explosions,
vehicles and big guns.
• Massively multiplayer online game
fans will enjoy being able to garner rare
collectibles and inventory, a large community
to interact with, and frequently updated
content to both the game and the storyline.
Tabula Rasa will take place on multiple
worlds (between 3-5) during the time of
a galactic war between the Bane forces (Thrax)
and the rebel coalition. Players will play
on the side of the coalition as humans but
will have aid from the inhabitants of each
planet (possible expansion races?). The
races of the different planets will be fairly
human looking and have there own distinctive
cultures. Each world will have its own environments
ranging from endless deserts to lush forests.
Specific world names and races have yet
to be released but from what we have seen
at E3, they will both look amazing.
The Benefactors?Stone Project
Many have asked, and I am happy to say
that the Benefactor Stone Project will continue;
however changes are planed. The old project
is currently under revision and past information
provided should be disregarded.
The language of the Eloh will play an important
role in the game for understanding the history/lore
and will mix in with the new ‘Logo’
magic like system. The Eloh have left clues
for us, and it’s our job to uncover
We currently don’t know what will
be changed in the new version of the project
but it could have something to do with the
new logo system. The project should pick
up later this year or early next year.