Hey everyone, there has being quite a lot of speculation over the contents and features coming with 1.3. We have received hints here and there from the development team via interviews, official podcasts and the Q&A. I thought it would be nice to summarize what we know so far about the upcoming patch 1.3 with actual quotes and information from the official source and curb some of the misinformation that is spreading out there.
Lets start with a little infographic!
When is it?
During the recent Electronic Arts Financial reports it was mentioned that two new content packs – Legacy and Allies will be available in Q1 (Quarter 1, source). Since Q4 for the previous year ended on March 31, 2012, Q1 for this year will start on April and last until the end of June. Patch 1.2, Legacy, was released on April 12, so we can expect patch 1.3 titled Allies to release sometime in June (a bit too late to release it in May given that there are less than 2 weeks until the end of month and the patch has not hit the PTS yet).
When is patch 1.3 hitting on the PTS? On May 17, Joveth Gonzalez, the Associated Online Community Manager said on the SWTOR forums that “We’re in internal testing on the major features right now, and we’re getting closer every day to deploying Game Update 1.3 to the Public Test Server”.
What is confirmed to be in 1.3?
Two big features
- Group Finder (Allison Berryman May 7)
- Next part of legacy system that focuses on your individual characters and their perks (Official podcast-Daniel Erickson)
Two key itemization features
- Augment slots (Official podcast-Damion Schubert)
- Social Gear that adjust to your armor type – adaptive gear (Daniel Erickson April 27 Q&A)
- 75 new orange PvE hand and feet schematics (David Hunt on May 11 Q&A)
- A whole bunch of orange waist and wrist schematics (David Hunt on May 4th Q&A)
- Reduced mod extraction costs on mods (reduction by 30% – source ) & improving the quality of level 50 flashpoint drops (Interview with David Hunt and Patrick Malott)
What is confirmed to not be in patch 1.3?
- Dual spec (Daniel Erickson April 27 Q&A)
What could potentially be in 1.3 but so far have not being confirmed/denied?
What are rumored to be in patch 1.3? (rumored as in via data-mining)
- HK-51 Companion (Torhead leak)
- Flashpoint: Titans of Industry (Torhead leak)
- Operation: Terror from Beyond (Torhead leak but highly unlikely given Nightmare EC is not released and 1.3 is suppose to be a content light patch).
What could arrive before/after 1.3?
- Before: server transfers – you will get more details via a dev blog in the week of May 21 – 25 (source: Stephen Reid’s Twitter – Senior Community Manager, JovethGonzalez post on SWTOR forums)
- Before/After: Ranked Warzones – Unfortunately Bioware has being very quiet on this subject. Latest update on the subject was from StephenReid’s Twitter on May 10– No ETA but it is being tested internally Source)
Group finder is essentially the meat of patch 1.3 (it has being nicknamed the group finder patch). Most of the information can be found in the official podcast but here are the details.
- Available for normal flashpoints, hardmode flashpoints, planetary heroic quests, and storymode operations.
- You choose what role(s) you want to fulfill (choices are presumably limited by your advanced class – i.e. snipers can’t choose tank role for example).
- You can select specific flashpoints/contents you want to queue up for.
- You can also choose a random flashpoint/hardmode flashpoint. If you do it this way, you may get daily rewards. The daily reward for random hardmode flashpoints will be Black Hole Commendations (source)
Patch 1.3 Legacy features
You can already see this in the COMING SOON tab of your legacy window although the unlock details are not available at this moment. This may change once patch 1.3 is being finalized but basically you have
- Advancement: Get more xp from killing major enemies in flashpoints, more xp from doing space missions, and more xp from completing warzones.
- Companions: Get more affection from gifts, conversation choices, increase the chance of companion crit while crafting, and companions sell junk faster.
- Travel: Faster sprint, ability to use level 25 speeders at level 10
- Convenience: Portable repair droid, field respec, portable mailbox.
Unfortunately, it appears that these legacy unlocks are character specific and not legacy wide. If you hover over the coming soon section of the legacy tab, you will notice this block of text. There is no specific confirmation yet from the devs if this is indeed the case but in the Official Podcast they did hinted at this being the case.
“You are also getting the next part of Legacy, which we had a little in-game advert going for that beforehand, which are your character perks, which is that is all about the uniqueness of your character how you want to play each individual character” (Daniel Erickson)
Augment slots were first mentioned as part of patch 1.3 in the Official Podcast. Recently, more details were revealed in an interview with Inquisitor’s Roadhouse. This was followed by David Hunt with three dev posts on May 18 giving out more details (#1, #2, #3)
If you don’t like reading walls of text, you might find this infographic helpful.
- Augment Slots can now be added all items that are green in quality or above (doesn’t have to be crafted item. any item will work)
- Augment slots are tiered from MK-1 to MK-6. The tier of the augment slot will determine the tier of augments you can add to it. Augment slots can be upgraded to a higher tier (max is MK-6 but there are plans for MK-7 and MK-8 in the future).
- To add an augment slot, you will need to go to an item modification station and use credits + augment kits. Credits rank from 4.5k to 50k for augmentation slots of MK-6 tier.
- Augment Kits are acquired via three professions exclusively: Armstech, Armormech, and Synthweaving. These three professions make identical kits and the schematics for these kits can be acquired via their crafting trainer.
- Augment kits are tiered like augment slots. To make an augment kit of a certain tier, you will need 10 augment slot components of that MK tier. These components can be obtained via Reverse Engineering crafted items of the same MK-tier (you get 1 component everytime you get an item, regardless of its slot or quality – i.e. purple chest and green bracers all yield 1 component) – source). These augment slot components are in addition to the crafting materials you would have obtained via REing these items pre-1.3.
- Alternatively, you can obtain augment slots by crit-crafting items. The item level will determine the MK tier of the augment slot post 1.3.
- For gear pre 1.3 that contains an augment slot, they will be converted to the MK tier augment slot corresponding to the item level or the inserted augment level (the higher of the two). So if you have a level 27 item containing a level 49 augment pre 1.3, after patch 1.3 it will be converted to a level 27 item with a MK-6 slot (since level 49 augment corresponds to MK-6 slot) (source)
- This means that if you have an empty augment slot on a crit crafted gear pre-1.3, they will be converted to the augment slot MK tier corresponding to the item level (i.e. level 27 item will have a MK-3 augment slot if it doesn’t have a higher level augment inserted into it).
- Augments, much like augment kits and augment slots, will be tiered after 1.3. You can only insert augments into slots that are higher or equal than your augment tier.
Adaptive Social Gear
Adaptive social gear is the ability for the social armor (which are currently all light armor) to “morph its armor rating based on the skill of the wearer” (Damion- Official Podcast). This essentially means that if you wear heavy armor, the social gear will morph into heavy armor for your character.
Some people tend to take this to meant that all the armor will be adaptive. This is not the case, the only kind of gear that was mentioned to be adaptive so far by the devs are social armor.
This feature, in conjunction with campaign armoring that carries set bonues and augment slots, will provide a bit more variety in armor appearance customization.
Other smaller features
More schematics: During the two recent friday Q&As (May 4th and May 11th), it was mentioned that patch 1.3 will bring more orange schematics for hands, feet, wrist, and waist (the number of hands & feet schematics was estimated at 75) via underworld trading. These feet/hands/wrist/waist schematics are potentially matching the 3-piece sets that are currently craftable by armormech/synthweavers (“We’ve wanted to open this up to players for awhile, especially because some outfits really need the belt in order to look right” – David Hunt, May4th Q&A).
Reduced extraction costs: Extraction costs will be reduced by 30% – this means that the current 44k per Q61 armoring/mod/enhancement extraction will be reduced to 31k or 93k for all 3 mods.
Rumors and things that may or may not make it to 1.3
No dual spec: Unfortunately, dual spec has being confirmed to not be part of 1.3 in the April 27th Q &A by Daniel Erickson. However, it might make it to patch 1.4, which is going to be a bigger update. (“Game Update 1.3 is being kept a bit leaner to get the Group Finder and the next stage of Legacy in the game as fast as possible. After that we’ll be returning to some bigger updates and we’re hoping dual spec makes it for the next one”)
Nightmare Explosive Conflict? During the PaxEast Q &A, someone asked when Nightmare EC will launch and the answer was that the dev team is aiming for the next game update (1.3). However, Stephen Reid on May 16 said on twitter that there is no current ETA for Nightmare EC’s release although the team is working on it.
“Nightmare mode when it comes, won’t be just a title and a pat in the back. It will come with its own itemization so there will be a real reason to do nightmare” – Emmanuel PaxEast Q&A Day 3.
Torhead Leaks of patch 1.3: Torhead leaks has being going around the internet for a while now. It was pretty accurate for patch 1.2 and predicted Lost Island and Explosive Conflict. However, given that Bioware said specifically it was going to be a features patch and will be content light, it is doubtful if any of the leaked info for 1.3 will be true.
To give you an idea, the leaked 1.3 info predicted the companion HK-51, which was rumored to exist back in beta (although the quest in the Hoth bonus area for it was bugged). This is still likely given that Bioware always added some extended scavenger hunt/puzzles in the game every once in a while (patch 1.2 brought in the hunt for tauntaun and orobird pets).
The other two predictions for Patch 1.3 are a flashpoint called Titans of Industry and an operation called Terror from Beyond. Given that Bioware repeatedly stressed the content light nature of this patch, both are very unlikely to make it into patch 1.3 (especially the new operation since Nightmare EC has not been even confirmed for 1.3 yet).
Server transfers and Ranked Warzones
Server transfers these days is a very hot topic. You literally can’t go anywhere without seeing threads/screenshots etc about the need for server transfer. Bioware got the message and more details will be released in the week of May 21-25, presumably in the form of a dev blog post (“We’re also working on several new developer blogs about Game Update 1.3 that we know you want to hear more about (including one about character transfer details).”).
So far what we know about server transfers are the following
- Coming in Early Summer
- According to StephenReid’s twitter, it will be before patch 1.3 (given that group finder is a confirmed feature for 1.3)
- First wave will be targeted free transfers from/to specific servers, followed by a broader system where you have a choice between promotional server transfers to specific servers or paid transfers to the server of your choice (April 27t Q&A)
- You will retain all the legacy unlocks, even if the legacy you are transferring to is of a lower level (May 11th Q&A)
- According to the Aussies who have transferred, they were allow to transfer as many characters as they wanted, although you can only have 8 characters maximum per server (source)
Ranked Warzones. The sudden removal of ranked warzones from 1.2 was very unexpected and upset a lot of hardcore PvP players. It has being more than a month since the release of patch 1.2 and so far there has being very little updates on it. The only recent mention of was on Stephen Reid’s twitter, where it was mentioned that no ETA was available and it is still being internally tested.
Bioware’s practice has being to not release updates on stuff that are still work in progress so once they are confident the ranked warzones will be of decent quality, I am sure we will see more updates on it. It is possible we could see this before, with, or after 1.3.