GameplayPlayers? characters will begin as Starfleet cadets and have the opportunity to advance in rank up to Captain and possibly even Admiral. The game will include elements of both third and first-person shooters. Players will be able to travel, explore space and the surface of planets, and engage in Player versus player (PvP) combat via holodecks and Player versus environment (PvE) combat in missions. Players will also be able to form crews, ranging from just a few to several hundred officers. The current expected average player-to-ship ratio is 20:1.
Players will be given the option to specialize their skills in a particular area such as Engineering, Tactical/Security, and Science. Other familiar departments, such as medical, flight control, communications, and operations are integrated in these three main professions. Players may also have the option to take on the role of a Commanding Officer. However not all players may choose to persue this path.
It is not currently believed that this game will feature permadeath. Instead, when a player?s health falls below a critical threshold, they will automatically be beamed to Sickbay and be cared for by a medic. This will slow a player?s advancement, but not subtract experience points already received. Likewise, starships will not be fully destroyable; a starship which falls in combat will be smashed, broken, and adrift in space, but will still be repairable if it can obtain a tow to spacedock.
Galaxy-class Observation Lounge.
Galaxy-class Corridor.The game is to be set in the final years of the 24th century (just beyond the eras of The Next Generation, Deep Space Nine, and Voyager) approximately twenty years after Star Trek: Nemesis, the latest movie. Missions will include storylines that involve established characters from the Star Trek franchise. Players will begin at Starfleet Academy, where they will learn basic game skills. Players will be able to live in crew quarters on ships, on planets, or on starbases.
Character developmentAfter a player has chosen a career, the selection becomes permanent for the character?s entire existence. Characters will physically age as they progress through the game and gain more experience, thus the experience of higher-ranking officers will be accurately portrayed in game. The expected playable races are Human, Vulcan, Klingon, Bajoran, Bolian, Trill, Tellarite, and Andorian.
CombatStar Trek Online will include both personal and ship-to-ship combat. However, the developers have released very little information thus far as to how combat will work. At launch, PvP combat will take place exclusively via the holodeck.
It is believed at this point that the game will operate using both first-person and third-person cameras; personal combat is expected to be primarily first-person. It will take place on the ground and aboard ships.
Perpetual Entertainment has stated that they want every player to be able to command their own ship, even if it?s only a runabout. Large-scale ship-to-ship combat, however, will require teamwork. Full-size starships will require a bridge crew to operate and probably at least one person in Engineering.
Space combat in Star Trek Online will be based on a 2D plane; however, pilots of sufficient skill will be able to execute maneuvers above and below that plane. Player-Controlled starships will be piloted by their captains via a system of coordinated instructions and not by a player in a separate flight control position, though an NPC pilot will be present at the helm.