Class
In each of Fairy Land and Demon Land, there are five classes: Warrior, Bard, Mage, Hunter and Slayer. Each class has different Inherence branches, and you can learn different Inherences freely. Various inherences will act in concert with different weapons to customize your character to a large degree.
There are two Genders for Mage and Hunter, and one gender for the other three classes. Let's know them more!
| Warrior | Bard | Mage | Hunter | Slayer |
Warrior

During the turbulent era, the Bloody Master was extremely anxious because the wisdom in Demon Land was not enough to resist the counterparts from fairyland. Therefore, he followed Nuwa's (an immortal in Fairy Land) example and created a swarm of soldiers with the mixture of his blood and the earth of Demon Land. Shortly after, fury pervaded in Fairy Land; sky fell and earth crumbled; lighting flashed and thunder rumbled. Thus, warriors came into being.
Warriors can be raging berserkers or iron-clad juggernauts, capable of withstanding tremendous attacks while protecting allies from harm. They are inborn powerful melee attackers with a diverse array of abilities.
| Type | Melee Attacker |
|---|---|
| Main Attribute | Strength |
| Standard Bars | HP and Energy |
| Features | Withstand tremendous attacks to protect allies from harm, high attack power and defense ability. |
| Weakness | Weak in anti-attack |
| Weapons | Halberd and Axe |
| Inherence | Fury and Defense |
| Comments | Excellent solo tank, powerful damage absorber. |
Inherence Introduction
| Fury Inherence |
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| Defense Inherence |
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You can be an offensive warrior, a tank or a synthesis, according to different Inherence deployment.
Bard

It is said that bards are the descendants of the nine-tail foxes and act under the order of Nuwa (an immortal in Fairy Land). Bards are smart and well-trained; swift and enigmatic magic arts are their advantages; precious fan and magical lute are their edge tools. They are talented experts in enchanting others by the melodious tweedle to invisibly take others' lives. Absorbed in their elegant fan dance and charming music, opponents even cannot smell the coming death.
Bards can heal wounded allies and resurrecting the dead. They are the indispensable bolsters in the thickest battles to protect allies from harm and enhance their powers.
| Type | Healer |
|---|---|
| Main Attribute | Intellect |
| Standard Bars | HP and MP |
| Features | Heal wounded allies and resurrect the dead. |
| Weakness | Low defense and weak in attack. |
| Weapons | Fan and Lute |
| Inherence | Precious Fan and Magic Lute |
| Comments | Excellent healer, skilled survivalist |
Inherence Introduction
| Fan Inherence |
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| Lute Inherence |
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Bard's Inherences are bound to weapon type. This is different from the other four classes. If you equip a fan, you can learn "Fan Inherence" to forge a sharp edged fan. If you equip a lute, you will have "Lute Inherence" to become an excellent music therapist.
Mage

Mages always stand in the back of the battlefield and have thorough plan in hand. It is said that they possess the capability of looking ahead into the future and back into the past.
When comes to the strategic deployment, they are second to none. Their commitments and mental power successively push them ahead to go down in history.
Mages, celebrated for ranged attacker, are capable of dealing massive damage in a single attack. They are powerful casters that deal damage from a distance while they are proficient in wielding the elements of fire, frost, and the arcane to destroy or neutralize their foes.
| Type | Ranged Magic Damage Dealer |
|---|---|
| Main Attribute | Intellect |
| Standard Bars | HP and MP |
| Features | Cast massive damage from a distance. |
| Weakness | Low defense |
| Weapons | Wheel and Sword |
| Inherence | Flame and Frost |
| Comments | Excellent solo attacker, Amazing magic caster. |
Inherence Introduction
| Flame Inherence |
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| Frost Inherence |
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You can learn Flame Inherence and become a powerful distant attacker, or learn Frost Inherence to control your enemy in your palms.
Hunter

Forward: It is said that the tranquil and peaceful Vanilla Oasis is the homeland of hunters. They are blessed with the talent of Spirit Speak, which enables them to summon divine beasts to combat with them, such as Kylin, Divinegon, Phoenix, Genki, Unicorn, Pegasus and Flame-blazing Dragon. With the aid of well trained beasts, hunters can more easily take their enemies down in the thick of battle.
Hunters possess a primal connection to the beasts, capable of taming and training them to keep as loyal guardians. Besides, hunters can dual wield weapons in combat, fighting beside their pets in battle.
| Type | Ranged Physical Damage Dealer |
|---|---|
| Main Attribute | Agility |
| Standard Bars | HP and MP |
| Features | Tame beasts, pets can be the secondary damage absorber in battle. |
| Weakness | Low defense |
| Weapons | Bow and Gun |
| Inherence | Small Pet Attack and Shoot |
| Comments | Excellent ranged attacker with pets. |
Inherence Introduction
| Small Pet Attack Inherence |
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| Shoot Inherence |
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If you want to domesticate a well trained pet, choose Small Pet Attack Inherence. And Shoot Inherence is to promote your personal ability.
Slayer

Accompanied with shadows all day along, slayers dress in dark color and silently haunt in darkness. Taking pride in their tactfulness and excellent capability of disguise and hide, they are regarded as inborn burglars, murders, agents and assassins. Though they oftentimes have no record in the annals of history, they are identified as the genuine writers of the history.
Slayers are excellent melee attackers capable of dealing massive damage to their enemies in a flurry of attacks. They are masters of stealth and assassination, and no one can compare with their amazing dexterity in battle.
| Type | Melee Attacker |
|---|---|
| Main Attribute | Agility |
| Standard Bars | HP/Energy |
| Features | High agility to dodge and critical strike in an instant. |
| Weakness | Low defense |
| Weapons | Chainblade and Chain |
| Inherence | Agility and Assassination |
| Comments | Excellent solo attacker, experienced damage dealer |
Inherence Introduction
| Agility Inherence |
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| Assassination Inherence |
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To be a swift attacker or an intrepid assassin, is up to you.
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