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Overview
Main Features
Ragnarok Online 2
introduces many new features for MMOs.
This section outlines the currently main
features of RO2. Not all game features
have been announced yet.
Complex Job Change
system
The first Ragnarok Online featured a unique
leveling system in which a character's
base level (how strong the character was)
and job level (how skilled the character
was at his job) were leveled separately.
However, once a job was chosen, it could
not be changed, so this could be considered
a limitation to a player's freedom within
the game. The Complex Job Change System,
available only to Normans, will change
this.
The Complex Job Change system will allow
a Norman to change his job at any given
time. This system was devised so that
a player can experience all different
classes s/he wishes to without having
to create a whole new character for a
specific class. There are certain small
requirements one must fill in order to
change his job, though what they are exactly
remains unknown. A character will even
be able to change from secondary classes
(i.e., a priest) to first level classes
(i.e., an acolyte), and vice versa.
Though the character's base level stays
the same, changing a character's class
will reset the job level back to 1. For
example: Your character
is a job level 25 swordsman and you change
him into an enchanter. His job level is
reset to level 1 while he's an enchanter,
but if you decide to change him back to
a swordsman, his job level will go back
to level 25. All skills, stats and bonuses
from your character's swordsman job will
be saved in case you decide to go back
to that class again.
This system presumably presents a bit
of a problem. In the first RO, you would
choose your stat points based on your
class - so if you were a swordsman, it
would be a good idea to place all of your
stat points into Strength and Vitality.
However, if you decide to change your
STR/VIT-based swordsman into a mage, you'll
realize that these stats are useless to
a magician (particularly STR). In RO2,
this problem is pretty much fixed by the
fact that your stats are mostly controlled
by the class you're currently playing.
In the original RO, the ratio of your
stats based on where you place your stat
points versus your stat points based on
the class you play was 9:1. In RO2, this
ratio is 2:5, meaning 3/5 of your stats
will be controlled by the class you play.
Lastly, it's been stated that in RO2,
you will need a variety of stats in order
to play your class well instead of shoving
all of your stat points into two or three
stats. This provides yet another advantage
to those who decide to change their character's
class frequently.
Specialty
Job system
This System allows a character to use
skills from other classes. Special abilities
can be gained by leveling a character's
job class, giving them the ability to
create useful and original class combinations,
such as battlemages and wares-selling
thieves.
For example, when a Swordsman learns Bash
Specialty, he can equip this ability when
he changes into another class, such as
an Enchanter. He can now use the ability
without being a Swordsman. Specialty skills
learned this way have no real limitations,
except for the fact that they cannot be
upgraded while the character is not in
the class in which the skill belongs.
In this example, in order to upgrade the
skill, the Enchanter must change back
into a Swordsman, level up the Bash ability,
before changing back to an Enchanter.
A bonus feature of this system is that
a class can now equip class-specific gear
that is normally limited to a different
class. For example, Swordsmen have the
"Long Sword Specialty." When
equipped on an Enchanter, he can use Long
Swords, where usually Enchanters could
not.
There is a limit to how many special abilities
you can employ at a time, represented
by 16 blocks in a 4x4 box. Some skills
may take up to 3 blocks, however, thus
leaving less room for other abilities.
Also, keep in mind that you do not start
with 16 blocks. Your character will gradually
gain additional blocks as he/she levels,
eventually gaining access to the full
4x4, 16-slot box.
Equipment
leveling
RO2 has implemented a new system in which
equipment itself levels up. This system
allows people to keep their favorite pieces
of equipment because they continue being
useful instead of tossing them out when
they become outdated.
Equipment in RO2 is separated into two
categories: they are either a leveling
type, or a non-leveling type. The leveling
equipment types can gain experience and
levels, just like your character, whereas
the non-leveling type doesn't acquire
any experience and doesn't level at all.
All of the following gear is considered
to be of the leveling type: weapons, shields,
gloves, "upper" clothing, and
shoes. The rest - "lower" clothing,
garments, belts and accessories - are
considered to be the non-leveling type.
Leveling Equipment...
Can
level up.
Has fixed base stats.
Belongs to you and you alone from the
moment it is identified.
Cannot be traded.
Non-leveling Equipment...
Cannot level up.
Has randomized base stats.
Doesn't belong to any one specific person.
Can be traded.
An item "belonging" to a character
works in a similar way to World of Warcraft
as an item being soulbound to a character.
Equipments are separated into three classes:
C-class, B-class, and A-class. Each of
these classes has a max level that your
equipment can reach. Once it's reached
its max level, you must use a special
equipment combination item in order to
upgrade it to the next class. When this
happens, you can either choose to keep
the equipment's features, or you can opt
to change the equipment's name, shape,
special ability, and growth rate changes.
Only the stats remain the same. An example
of this that's been given is that the
C-class weapon, "Ellr's Knife,"
which focuses on both melee and magic
power, can be upgraded into the B-class
weapon, "Kris of Thorns," which
has a new growth rate focus on critical
rate. The max level of every class is
as follows:
C-class: Max level 20
B-class: Max level 20
A-class: Max level 30
Once your leveled equipment’s its
experience bar reaches 100%, it will not
level on its own. Instead, you will have
to take the piece of equipment to the
nearest blacksmith NPC to upgrade it for
you for a small fee. The equipment's stats
will increase randomly based on its growth
rate. The growth rate simply determines
which stats are more likely to increase
when the piece of equipment levels. For
example, if a piece of equipment's growth
rate focuses on melee damage, the stats
of the equipment's melee damage will increase
at a much higher rate than other stats.
Stats
The statistics in RO2 vary slightly from
the original system. When a player levels
up their base level, they are given several
points to increase stats of their choosing.
STR, or Strength, contributes to melee
physical damage and minimum ranged physical
damage. It increases the max HP, fatigue,
and weight limits. It also reduces after-cast
spell time when repeating the same spell.
DEX, or Dexterity, contributes to melee
physical hit rate and minimum physical
damage as well as ranged physical damage.
It also reduces casting time for spells.
AGI, or Agility, contributes to melee
and ranged physical dodge rate, as well
as a reduce in delay on damage.
INT, or Intelligence, contributes to ranged
physical critical rate and an increase
in the max SP limit. It also reduces after-cast
time for physical skills when repeating
the same skill.
WIS, or Wisdom, contributes to melee and
ranged physical attack speed. It increases
the hit rate of spells and increased minimum
spell damage.
CON, or Concentration, contributes to
melee physical and magic critical rate.
It also increases ranged physical hit
rate and spell dodge rate.
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