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General Features
Ragnarok
Online 2 improves on many of the original's
features as well as adding quite a few
of its own. Below are notable new features
or changes that will be seen in RO2. Larger
features are described in detail. Not
all game features have been announced
yet.
•
Full 3D graphics, while retaining the
"original anime style" of Ragnarok
Online.
•
Real Emotion Expression, allowing player
avatars to show and express realistic
emotions. This will replace the "bubble
emotes" from the original.
•
Anti-Theft Mob System, which gives benefits
to a victim of mob-stealing instead of
penalizing the offender.
•
Safe Trade System, which enables two ways
of trade. The first option requires an
item from both parties (or Zeny) and the
second option allows the trade of an item
or amount of zeny without having to receive
something in return.
•
Killing one strong creature has been redesigned
to be far more effective then killing
multiple weaker enemies. Grouping has
also been made far more beneficial to
those in the group.
•
Loot collection has been changed to a
"loot the body" system. Instead
of dropped items falling onto the ground,
the player must select the fallen enemy's
corpse and retrieve the items.
•
Jumping and swimming will be implemented.
•
There will be a day and night cycle.
•
Players will be able to have pets.
Strong Points
•
To eliminate the monotony of leveling,
you can change your profession/job for
any reason at any time without having
to remake your character. This also allows
for you to focus on one character and
achieve high level.
• Enviroment is fully 3D,
no aspect of it is 2D besides skin interface.
Much of which resembles the previous.
• Good elaborate music , with the
scores composed by the music director
for the well known anime "Cowboy
Bebop".
• Game will appeal more to adults/teens
then to kids.
• All characters whether it be non-playable
or playable character are 3D. Likewise
with monsters. The environment is therefore
obviously 3D. There are also PLENTY of
npcs, most of which have unique looks
that differentiate them from one another.
• Take advantage of the raw power
provided by the Unreal Engine. This also
allows them to develop the game seemlessly
earsier.
• All items equipped change some
aspect of the appearance of your character.
• Quests and objectives are straight
foward. Not only including required items
names, but as well as their icon. It's
also believed it will adopt a quest log
similar to that seen in World of Warcraft.
• Modelling shows realism. Plants
and trees move, when idling your character
also moves such as breathing, yawning,
etc.
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