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Races
Ragnarok Online 2 introduces 3 races for
players to play as; Known as the Norman,
Ellr, and Dimago. Each race has advantages
to it that make it a viable choice when
a new player is creating their character.
Little is known as of now on how these
races will affect the game, but announcements
have made some info clear about them.
Norman
The Norman race has a human appearance
and is the race that was played in RO1.
They use the job System, allowing them
to switch their job at will and take advantage
of specialty skills. The original appearance
of the Norman, a very childish look, was
re-designed for a more mature look. The
name is likely a portmanteau of the words
"normal" and "human."
Ellr
The Ellr are a half-breed, born between
an interracial relationship between the
Normans and the Elves. The power of an
Ellr comes from the magical stones they
possess, called "Stones of Ancestors".
These stones influence their skills, and
as such the Ellr has no professions or
classes. They may only equip two stones
at a time, however. The original model
of the concept Ellr appeared as a chibi
art style. It was later redesigned to
appear more normal in proportions, although
still very childlike.
Dimago
The Dimago are the rejected offspring
of a relationship between the Colossus
and Norman. They "fight with style"
and are able to make use of dynamic skill
trees. The characters are designed to
be 7-8 heads tall in height (that of an
average human.) This, compared to the
Ellr which are 2~3 heads tall or the Normans
which are 4~6 heads tall, means that the
Dimago will be the tallest playable race
in the game.
Classes
At this time, only the classes for the
Norman race have been announced. It is
unknown if the other races will have a
class, or job, system. With lack of information,
excluding the official descriptions, similar
classes from Ragnarok Online have been
used as a basis for determining the main
purpose of the new classes by several
RO communities. Please also note that
it is unknown at this time if these are
all the classes for the Norman race, as
more may be announced.
Novice
Concept art of a
NoviceThe Novice class is the starting
class for every new Norman player. It
has the ability to advance to the other
classes and offers new players a chance
to learn the game and decide what course
they want to take before committing to
a class.
They are generally a weak and short-lived
playing class, with players advancing
after reaching a job level of 10. They
have no notable skills for damage dealing
and likewise for abilities or advantages.
In RO1 the novice had the ability to learn
skills to fake death and first aid, but
it is unconfirmed if these skills will
carry over into RO2.
It is also unconfirmed if the Super Novice,
an advanced form of the Novice with the
ability to learn the basic skills of every
1st job class, will be carried into RO2
as well, though it is estimated Gravity
will implement this class in a later update
instead of having it available on release.
Swordsman
Concept art of a
SwordsmanThe identified "tank"
of RO2, the Swordsman class is a melee
class dependent on close range battles.
They are generally the first person to
take damage and deliver damage in a battle,
fighting on the frontlines of a battle.
A Novice can become a Swordsman after
a certain requirement, at this time unknown,
is met.
The Swordsman relies on damage skills,
though it also has several powerful defensive
skills. It can successfully fight high
level monsters much higher than its level
due to its high HP and damage ratio. Most
of its attacks center around dealing damage,
though some are geared towards dealing
damage towards more then one target at
the same time. It is severely limited
in ranged attacks, however.
In RO1, a swordsman could advance to either
a Knight or Crusader at job level 40-50.
The Knight, which is an improvement on
the Swordsman's damage dealing ideal,
relies on high damage skills. A Crusader,
who is more of a battlemage, relies on
a balance of both damage skills and buff
skills. It is unknown at this point if
the Knight or Crusader will be introduced
into RO2.
Enchanter
Concept art of an
EnchanterThe main healer and buffer in
RO, the Enchanter supports the other players
in battle to maximize damage and keep
players alive. They have access to very
powerful healing abilities, as well as
resurrection skills to bring life back
to a dead combatant. Their skills also
allow them to buff, or power up, a player
in the game to increase his skills or
status. They can even debuff, or sabotage,
an enemy by slowing them down or making
them weaker to specific elements.
Enchanters are not damage dealers. Though
they have a few damaging holy spells,
their main purpose is to support the other
players. The only high damage a Enchanter
can inflict is by using holy on an undead,
such as a Heal spell. They are well known
for their ability to train easily on undead
type monsters.
It is currently unknown as to what the
advanced classes of the Acolyte, the Priest
and the Monk, would be in RO2. In RO1,
the Priest furthers the skill line of
healing and support, while a Monk learns
more combat effective skills to deal more
damage.
It is worth noting that a few players
believe the Enchanter to be the RO2 version
of the sage since it could also buff and
debuff. The official description, however,
contradicts this idea by stating that
the Enchanter's powers are more religious,
like the Acolyte, than scientific, which
would be the Sage.
Recruit
Concept art of a
RecruitThe Recruit is the supposed replacement
of the Archer from RO1. Yet, from the
official description, its role varies
from the Archer and more like the Hunter
class from World of Warcraft. Regardless,
the Recruit is the long-range attack master,
with many of its skills using long-range
attacks to deal damage. The Recruit more
closely resembles the Gunslinger, a new
class released in RO1.
Unlike the Archer, the Recruit uses weapons
similar to modern day guns, rifles, and
gatling cannons. This weaponry is known
as a "Dampf Flinte" in the RO2
world. The Norman race advanced heavily
in technology to attain guns to make up
for their shortcomings in their physical
and mental abilities.
A large difference from the RO1 Archer
is that Recruits can also engage in melee
effectively. Footage has been released
of a Recruit attacking an enemy using
their gun as a melee weapon, hitting them
with the butt end of the gun.
The advanced Archer classes, Bard/Dancer
and Hunter, are again unknown of continuance
in RO2. The Hunter advances on the abilities
of the Archer, increasing use of damage
skills with long-range attacks and enabling
the player to use traps to trick enemies.
It has been concluded that Bards and Dancers
will not journey to RO2, as the Clown
class will receive their abilities.
Thief
Concept art of a
ThiefThe Thief class in RO2 specializes
in causing chaos and disorder for their
enemies, as well as stealing items and
money. Unlike their RO1 conterparts, which
were a more direct attack class, the RO2
Thief is more centered around confusion-type
skills designed for silent strikes and
mayhem.
Thief skills will revolve around causing
problems with their enemies. Attacks that
poison or inflict other aliments are said
to be their main way of attacking, though
they can also use skills to hide or disorient
the enemy. Abilities such as the double
attack ability from RO1 may also make
a transition into RO2.
The Thief is weak in long-range attacks,
like the Swordsman, due to it not having
any long-range abilities to counterattack
with. It is significantly less able to
defend itself, but balances itself out
with high agility, making them a hard
target.
The Thief advanced classes, Assassin and
Rogue, are undetermined as to being in
RO2. The Assassin improved on killing
moves, while Rogues move into more mayhem
causing skills or even using a bow. There
is good support for their existence, however,
as the official description makes a note
of citizens employing Thiefs to use their
skills.
Clown
Concept art of a
ClownThe Clown class is mainly derived
from the Bard and Dancer in RO1. Their
skills are in the same general area: Singing
songs and supporting in combat. Though
the official description is very vague,
the idea is that the Clown will relax
and increase players' stats for battle.
They will sing during battle too, "soothing"
front line fighters.
The Clown's combat abilities are not defined
well, though there is an example of the
Clown employing deadly poison on its enemies
when they least expect it. In RO1, bows
are the weapon-of-choice for the Bard
and the Dancer, using the skills they
learned as an Archer to supplement their
damage. They also need a musical instrument
in order to use their bardic skills.
Because their description is so vague,
not much can be said for the Clown class
until more announcements are made.
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