There are two basic game types in Rise of Immortals: team-based PvP and cooperative PvE. The PvE mode essentially warms you up to the more competitive and persistent PvP mode.
PvPIn PvP scenarios, two teams of players fight for total conquest in unique instanced battlefields. These games consist of 2-5 players per team and last anywhere between 25-40 minutes of play. Players who enter the queue without a preformed group will be matched based upon ranking and their persistent Prestige level.
The match begins with each team spawning at their respective base. There is a global delay timer in place before minions are spawned. During this time, players can take the time to establish lane tactics and purchase power-up items with starting gold points. Once the match has started, the main goal is to destroy the opposing team's base. Rise of Immortals offers multiple ways to accomplish this, with strategies determined by team dynamics and the particular scenario layout.
PvEPvE scenarios offer a more casual, introductory player experience, pitting players against dynamic A.I. encounters in unique scenario environments. A player may choose to go solo or team-up with up to 4 other players to conquer PvE scenarios. Familiar gameplay elements such as lanes, minions, and inhibitors are presented in these PvE environments, and players will often need to maintain a defensive strategy while pushing against the enemy A.I.
Veterancy AdvancementDuring any game session, players will earn veterancy advancement and gold by defeating opponents. Gold can be spent for item enhancements and ability upgrades that augments their power, while new veterancy levels increase the immortal's overall stats and provide ability points used to unlock and level abilities.
In addition to veterancy rank, the teams' base will also level in power as time goes by. Each new base rank increases turret and minion strength. At the end of a game session, both teams will be awarded Prestige points and experience with the winning team gaining a bonus for their victory.