Class
|
Strength: |
Affects the damage of physical attacks. | |
|
Agility: |
Affects the accuracy rate of physical attacks, dodge rate, critical strike chance, and chance to block attacks with a shield. | |
| Constitution: | Affects the rate of HP recovery while resting, maximum HP, and defensive power. | |
|
Intelligence: |
Affects the damage of magical attacks. | |
|
Wisdom: |
Affects magical resistance, resistance to abnormal status conditions, and experience earned for defeating monsters. | |
|
Charisma: |
Affects maximum CP, degradation of CP due to running, and resistance to abnormal status conditions. | |
|
Luck: |
Luck affects a wide variety of chances in Red Stone, including accuracy rate, dodge rate, chance to land a double-critical hit, resistance to abnormal status conditions, escaping out of traps, adding extra weapon damage, and probability of discovering items. | |
|
Basic HP: |
Maximum amount of health that a character has. When this reaches 0, the character has been slain. | |
|
Basic CP: |
Maximum amount of Charge Points that can be accumulated at one time, not factoring in increases due to charisma. | |
|
Level: |
Affects maximum HP and death blow points. Level difference between two combatants also affects the chance of landing a successful physical attack. A large difference in levels will add affect the chance of landing a knockout blow. | |
|
Striking Power: |
This displays how hard a character will hit with physical attacks. The higher the value, the stronger the blows landed. | |
|
Defense Power: |
Reduces incoming damage. | |
|
Resistance: |
Reduces incoming magical damage. | |
|
Stat: |
When a character reaches a new level of experience, ability points are awarded and can be assigned to increase the character's statistics. Most professions get 4 ability points per level except for necromancers, who receive 5. This increase every level allows for a powerful level of customization to characters in Red Stone. |
Skill
Each class has a wide variety of skills available to it. These pages will show some sample skills for each class, to help get a feel for the way they each play. Important information to note when considering skill use is the CP gain and CP cost. CP cost shows how many charge points are needed to use the skill; CP gain shows how many charge points are gained when the skill is successfully used. Some skills result in a net gain of CP, and some result in a net loss. A key strategic element of combat is managing charge points; using some skills to gain CP and then hitting the enemy with a powerful, CP-draining ability.
Latest Updated Features
| Aerrevan Alpha Testing Info | [11-19] |
| Grand Fantasia Feature | [11-17] |
| Maestia Game System | [11-15] |
| Project S FAQ | [11-12] |
| Project S Classes | [11-12] |
| Star Trek Online FAQ | [11-11] |
Contest & Event
Voice
lol...i hope pvp will be epic...
it would be cool to see body parts being blown to bits....
i was just wondering...will Fallout have a Mage/Priest type class??? lol..as far as i remember...nobody uses magic in fallout..coz everyone in Fallout uses guns and melee only....
this game is going to be HUGE when its released
However, the next few weeks will be very interesting for the US and the European fans of this game ;).
Indeed this game kicks as and in my opinion Diablo 3 can't beat Hellgate in any way. Hellgate is definitely an awesome game!
the only reason that its similar to perfect world is because its the same graphic engine. i love this graphic engine because you don't need a high tech
alien computer to function the game with amazing visuals! anyway, the ancient civilazations concept is original and cool. i can't wait to try this game!
)

) Is like a mix of of western and chinese fantasy with no class or lvl I deffeintly try it!
awsome i wish they talked a bit about the nice graphic pics if the online parts of the game run smoothly online then all shall be great..... altho i hope they use way better and faster servers then what they now call classic game online servers >.>
its really a great game with its own story and history(there were different Allods games for like, 10 years?) and though it really resembles wow in its design and graphic it surely rivals it
- Blade and Soul
- 2202 Comments
- Runes of Magic
- 487 Comments
- WoW: Cataclysm
- 260 Comments
- Tera
- 211 Comments
- Guild Wars 2
- 92 Comments
Comments
LatestMost DiggedMost Buried