Game System
The class change system
The Class Change
system is one of Priston Tale?s most
prominent and interesting features.
A starting player will select from
4 classes per race, which will be
able to upgrade into 3 higher classes
each.
Each class change will enable the
player to learn new skills and spells,
and character growth will also change
with respect to class. The game will
also have features only available
to upper-tier classes, providing much
incentive for class changing.
Skill / Spell system
Characters can learn
various skills and spells depending
on his current class. Each of the
16 attainable classes has their own
unique skills and spells, and some
prerequisites such as character level
or the completion of a specific quest
must be met before they can learn
the most powerful ones.
Skills and spells
can be learn from Trainers who can
be found in most villages and towns.
In addition to teachingnew skills
and spells, they can also help characters
improve on existing ones.
Even characters
of the same class can learn different
skills, shaping each character in
the uniqueness of the players controlling
them.
Combat system
The battle system
of 'Priston Tale' takes
action style based on 'real-time
battle system'.
A character is designed to conjugate
its motions upon items, such as weapon
& shield, and its appearances
flexible upon skill & magic.
The hitting sound
and flashlight effect applied for
dynamic activities. That is, users
feel 'making real damage'
by luminous & sound effect on
the hitting spot at each attack like
the fighting game 'Chulkwon'.
All these effects
proceed faster than any other games,
and so users bodily feel this game
is more exciting and speedy than any
others.
Item system
Priston Tale features
a unique and exciting item system
in which weapons and armor can be
specialized, mixed or aged into more
powerful versions. Using mixture and
aging techniques, each character will
be able to develop their own unique
set of equipment, making players become
attached not only to their characters
but their items as well.
This system effectively destroys the
typical concept of equipment that
most MMORPGs have.
Clan / Party system
A Party is a team
of characters who group together in
order to achieve superiority in battle
against monsters. It can consist of
2 to 6 members, and the experience
points a party acquires will be divided
among its participants. On the other
hand, a Clan is a bigger and more
enduring team of characters which
effectively creates a small community
of users, giving them a sense of belonging
and co-protection.
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