Features


Game Features

•Blistering Naval Combat

Maneuver your ship in real time, turning one way to unleash a broadside and then cutting back to guard your damaged armor. Drop sails and heave to while your opponent sails forward so you can fire at his vulnerable stern. Work together with your friends to choose your targets and your aim points: small, fast ships can swoop in close to rake the enemy crew with swivel guns while your bruisers blow chain shot at the enemy sails. Once you?ve crippled his ability to move, send in a boarding ship laden with armed men to grapple, board, and seize the prize.

Ship combat in Pirates of the Burning Sea has all the action, intensity, and tactical gameplay of a single-player game. Speed, direction, and facing all matter, and you fire and dodge in realtime. As captain of your own ship you balance your crew health, sail integrity, hull armor, gun reload speed, and maneuverability, making decisions moment to moment and planning what?s going to happen in ten, thirty, or sixty seconds. It?s a white-knuckle experience, whether against determined NPCs or wily players.

• PvP-Conquerable World

The Caribbean of 1720 is home to many dozens of ports belonging to the three great powers: Britain, France, and Spain. Each port is a valuable source of goods, equipment, and mission patrons. Players use PvE missions to destabilize a port, making it eligible for conquest by their nation. With enough players doing enough missions, the conquest mode begins and the ocean for many leagues around the port becomes an open PvP environment. This unlocks new PvE missions to smuggle in supplies, destroy fortifications, and tilt the odds in your favor. Scheduled PvP battles culminate in a final conflict to either save the port or conquer it.

Every day, each nation receives victory points on the basis of its port holdings. The first nation to reach the goal is declared the victor, and celebrations and awards ensue. Then treaties are signed, ports revert to their original sides, and a new round of conflict begins.

• Cutting-Edge Graphics

We believe video cards are made to be pushed. Our extensive, custom library of DirectX 9 pixel shaders give us a photorealistic ocean, normal-mapped avatars, and dynamic self-shadowing on ships and characters. Pirates of the Burning Sea looks great on current hardware, and will look even better on the next generation of video cards.

We?ve learned to stop fearing high polygon counts. Our ships are intensely detailed, with poly counts in the tens of thousands for breathtaking fidelity. Animated crew fire your cannons, work the sails, repair damage, and keep lookout in the crow?s nest. Roiling cannon smoke, showers of impact splinters, and massive ship explosions show off PrometheanFX2, our custom-tailored particle effects system. Painterly lighting and adventurous art direction bring it all together, resulting in the stunning in-game screenshots featured in our gallery.

• Sophisticated Missions

Our mission system gives you a starring role in your own epic. Each player accumulates a personal supporting cast of NPCs, including old enemies, new friends, lost loves, and treacherous allies. No two players have the same cast, and their stories will take them to different places and fight in different battles. And since each NPC can have multiple roles, the pirate who is your arch-nemesis may be the good friend and ally of an enemy player. Your long-lost cousin may turn out to be your best friend?s sweetheart - or a treacherous spy! We bring the plot twists and the bold adventure of classic adventure fiction to life every time you play.

Ship battles aren?t just spawn camps. Our AI personalities and dynamic goals ensure that no two battles are alike. Unexpected reinforcements, nighttime stealth missions, and optional secondary objectives mean you get gameplay as intricate as any handcrafted single-player game level.

• Dramatic Avatars

You don?t have to look like everyone else. Our avatars are built with more than a dozen customizable slots. Choose hair, faces, footwear, hands, coats, hats, belts, jewelry, and much more, selecting from a library of parts and textures and assigning the colors you want. Most games with customizable avatars use flat gray textures that are then customized with flat, featureless colors. Our full-color customizable textures mean we start with gorgeous, photographic color and then apply your custom shades selectively, preserving details such as gold buttons, fabric coarseness, or bloodstains while still allowing for tremendous creative freedom. And of course, you can choose from the eyepatches, hook hands, and peg legs that every pirate craves.

• Action For Every Play Style

Whether your interest is in ship combat, piracy, commercial trading, or adventure, you have a role to play, and all your adventures take place in a dramatic world of conflict and change. A dynamic commodities market provides opportunity for clever traders to turn coin, navy missions throw you into the thick of combat, and pirates have ample targets for plunder. Our strategic gameplay keeps the world in flux, offering ample opportunities for both PvE missions and PvP battles & ambushes to affect the ongoing struggle. The Caribbean of 1720 is a world at war, and all players can take part on their own terms. Whether you want to join a major port conquest battle, pursue smuggling missions to help your side in secret, or organize your guildmates to bolster a port?s defenses in the face of enemy plotting, you can be sure your efforts are meaningful and the stakes are very real.

Game Status

Pirates of the Burning Sea is an ever-growing world. To build it FLS structure their work in milestones, which are blocks of work six to eight weeks long. Each milestone focuses on specific objectives in development, art, and world-building. As they create the game, they ’ll tell you what they ’re working on in the current milestone and what they ’ve got planned for the next, so you can see all the cool new features that are coming down the pipeline and get an inside look at the creation of a new MMORPG.

System Requirements

256MB of RAM,1 gHz or better machine, at least an Nvidia GeForce 4 video card or comparable, DSL or cable modem.

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lol...i hope pvp will be epic... it would be cool to see body parts being blown to bits.... i was just wondering...will Fallout have a Mage/Priest type class??? lol..as far as i remember...nobody uses magic in fallout..coz everyone in Fallout uses guns and melee only....
x commented on Fallout MMO
Nov 18,2009 6:10 pm PT

this game is going to be HUGE when its released
CORE commented on Blade and Soul
Nov 18,2009 7:50 am PT

However, the next few weeks will be very interesting for the US and the European fans of this game ;). Indeed this game kicks as and in my opinion Diablo 3 can't beat Hellgate in any way. Hellgate is definitely an awesome game!
CORE commented on Hellgate: Tokyo
Nov 17,2009 10:46 am PT

the only reason that its similar to perfect world is because its the same graphic engine. i love this graphic engine because you don't need a high tech alien computer to function the game with amazing visuals! anyway, the ancient civilazations concept is original and cool. i can't wait to try this game!)
Meh commented on Project EM
Nov 16,2009 00:20 pm PT

Is like a mix of of western and chinese fantasy with no class or lvl I deffeintly try it!
Jimmy commented on We Online
Nov 6,2009 9:23 am PT

awsome i wish they talked a bit about the nice graphic pics if the online parts of the game run smoothly online then all shall be great..... altho i hope they use way better and faster servers then what they now call classic game online servers >.>
Jimmy commented on StarCraft II
Nov 5,2009 11:43 am PT

its really a great game with its own story and history(there were different Allods games for like, 10 years?) and though it really resembles wow in its design and graphic it surely rivals it
MMOsite Player commented on Allods Online
Nov 4,2009 10:27 am PT