Character Introduction


Knights

After extensive training in various weapon proficiencies and close combat, Knights have become known as the masters of melee. They are the easiest class to start with, but the most difficult to truly master.

Initially, Knights do not possess any special attacking skills so they must depend on their normal melee attacks and combos. It is strongly recommended that you stock up on HP potions (ex: Sage Potion) before going out to level or fight. If HP potions are too expensive, there are alternative items such as Quickening potions to aid you in your battles.

While commonly seen with a shield in one hand and a weapon in the other, a Knight?s attack speed is significantly increased when equipped with only a one-handed club. Consequently, this is the best weapon for raising Knights during their lower levels.

Keep in mind that, as a Knight, your equipment will be your most important tool. If you have the optimal equipment set for your level, then not only will you be able to deal and receive more damage, the need for other items such as potions will decrease significantly. Obtaining the best items, however, will require lots of hard work and/or good fortune.

Once Knights reach a certain level, they will also be able to acquire 2 types of skills: skills that increase the character?s basic ability, and skills that activate special techniques. While some might prefer to focus on the ability or technique skill, learning which skill matches each situation will be the key to mastering the class.

Spearman

From first glance, Spearmen have many similarities with Knights. They are both masters of physical combat and have almost all of the same weapon proficiencies.
But upon further inspection, the differences between the two classes are enough to vastly distinguish the two.

Spearmen, in addition to having all the weapon proficiencies of Knights, also have the exclusive ability to wield class-specific weapons (such as the two-handed spear). The attack power of two-handed weapons is typically higher than the other weapons, consequently meaning faster enemy kills. In this way, Spearmen have a greater advantage than Knights with regard to weapon selection and damage dealing. However, when a character is equipped with a two-handed weapon, their defensive ability will be considerably reduced since they cannot hold a shield. To counter-balance this loss, it is recommended that they learn skills that increase defense.

Due to the trade off between attack power and defense, Spearmen must be able to quickly calculate the rate of damage dealt versus the rate of damage taken effectively to kill efficiently and stay alive. In addition, as he progresses in levels, the Spearman will have unique skills only available to him, which will further distinguish the Spearman class. Choosing Spearmen is recommended for those players looking for a challenge or for those with familiarity of the game.

Archer

As the name implies, the Archer?s primary means of attack is the bow, which allows for long ranged physical attacks. Unlike Sorcerers, who also use ranged attacks, however, Archers do not consume MP for their attack; but instead, require arrows. As a result, hunting, for Archers, will cost more than the warrior classes (Knights and Spearmen), but not as much as the Sorcerers (since arrows are considerably more affordable than MP potions). In the same way, controlling the Archer will be noticeably more difficult than the warrior classes but easier than the Sorcerers. Beyond that limitation, however, the Archers are the easiest and cheapest character to raise during low levels.

In addition to a limited choice of weapons, Archers are also limited to wearing only light armor, significantly decreasing their ability to take damage. Because of this, they must rely on short-term battles using hit-and-run tactics. As a result, the most unique and essential skills of an Archer are that which increase their moving and attacking speed.

While the warrior?s (Knights and Spearmen) attack power stems from attack speed and weapon proficiency, Archers? power is primarily derived from overall speed and ranged accuracy.

Sorcerer

Sorcerers are magic-casters, who, like the Archers, deal damage primarily from a distance. Because of this, quick battles of hit-and-run attacks with potions and/or skills that increase movement speed will be essential. As a Sorcerer, you will typically be moving a lot during battles. Subsequently, Sorcerers are the most difficult class in the game to play because it requires a high level of strategy and character control, but is also the class that levels the quickest.

When Sorcerers cast offensive spells (or any other spell for that matter), they use their Mental Points (MP). When they run out of MP, they can either wait for it to regenerate or use items, such as potions, to replenish it. Typically, since Sorcerers are long-ranged attackers, they will more likely need MP potions over HP potions.

Since Sorcerers use their mental abilities as their primary source of attack, it is recommended to equip armor and weapons that increase their mental power over their physical attributes. Unfortunately, this causes Sorcerers to have low defense and physical attack power, which leads to a quick death if an enemy gets close. To avoid this, Sorcerers should learn to use the following strategies:

1.) Short-term Battle Strategy:
Knock down the monster with powerful magic attacks before they reach you. If it¡¯s a passive monster (non-aggressive), then find a safe position and cast your spells from there. Keep in mind that this strategy will not be as effective for strong monsters with high HP.

2.) Hit-and-Run Strategy:
Keep your distance from the monster by constantly moving around. In order to do this successfully, you must plan the locations that you will move to while predicting the monster¡¯s movement. Skillful control of your character is absolutely necessary for this type of strategy.

3.) Proper skill point distribution
The skill points that you distribute for your character¡¯ stats cannot be canceled once it¡¯s distributed. For that reason, some people choose to keep their skill points undistributed until they are sure about which skill they want to learn. However, you must remember that not distributing your skill points to learn new skills will limit the Sorcerer¡¯s ability. Using your skill points at the right time for the right magic skill will be crucial for properly and quickly leveling your character.

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lol...i hope pvp will be epic... it would be cool to see body parts being blown to bits.... i was just wondering...will Fallout have a Mage/Priest type class??? lol..as far as i remember...nobody uses magic in fallout..coz everyone in Fallout uses guns and melee only....
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