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KartRider Features

Date: 08-25-2009 Views: Loading Comments: Loading

Features


Overview

Of the fictional vehicles available in Kartrider, several themes exist:

    *Solid: Loyal to its stability design, high safety factor, and provides the feeling of security and solidity. Solid theme karts are heavy, and are not easily pushed out of the way by other karts.
    *Burst: Fast straight-line speed and acceleration, but weak in turning.
    *Marathon: Strong in climbing uphill, above average in straight-line speed and turning speed. Widely loved by Chinese players who do not use NX for its R4 and PRO theme.
    *Cotton: Average in most aspects, but able to drift extremely well. Widely loved by Korean players for its Cotton SR theme.
    *Saber: Fastest in straight-line speed, and is a match for the Cotton karts in speed races. Also widely loved by Korean players.
    *Plasma: The karts in this theme are divided into two categories, FT and PT. The PT karts need more drift-driving to obtain one booster, but the booster lasts longer. The FT

karts only take a little drift-driving to obtain a booster, but the boosters do not last long. The FXT kart has one additional booster slot when it is in speed game mode to make up for its short lasting boosters. The new Plasma SR theme came up with EXT and PT so far. Only available in the Korean version.

    *Lodi: Looks like real cars like Ferrari, Porsche and others. All the karts are unlimited use but only bought by cash. There are Lodi Classic, Mercury, Ferdi,Pyron, and Impernal.

Thunder: Only available in the Chinese Version. It appear in R4 theme, PRO theme and SR theme. It's designed to be completely dominant over most Kart and even Saber. It's widely loved by Chinese users.

In the Korean version, numerous real-life game models of vehicles have also been available to purchase from the in-game shop, such as the Mini Cooper SS, and Peugeot cars.

There are special karts which have upgraded parts. These vehicles will give an edge in Item Games.

Game Mode
Item Game

This is a race which has floating power-ups (displayed as boxes, fairy tale books and other 3D objects according to the courses of the map) at various points in the race which the racer may collect as he/she goes through the course. Every player has 2 item slots, and may hold 1-5 power-up in each slot.

Speed Game

In this type of race there are no power-ups. Players may however earn a nitrous boost should they drift enough during the race. Each player has his/her own boost gauge which can be filled by drifting. When the boost gauge is filled, the player earns a booster, while the gauge is emptied.

In Team Games, each of the two teams have a team boost gauge which is filled by the drifting of all the team members. Unlike the private boost gauge, The team boost gauge does not give you a new booster, but upgrades every existing standard booster(red) into a longer lasting and more powerful team booster(blue), thus requiring team-work to win a game.

Flag Game

This mode in Kartrider is a capture-the-flag style game in which the player who holds the flag for longest time wins. The other players may either collide with the flag-carrier or collect items from various places in the map (in particular missiles) which would cause the flag to be dropped from the flag-carrier if used correctly. In Flag Games, players can hold up to 10 missiles in one item slot.

In Team Games, there are two 'goal areas' for each team that players have to carry the flag to, in order to score a 'goal'. The team with the most goals wins. If the teams have the same amount of goals when the time is up, there is an extra round (Golden Goal) in which the team to score first wins.

Scenario

The Game has a scenario mode, which sets requirements that gamers must meet to fulfill the missions. The missions are there to let the player test his skill against a standard put by the game. It is also a story mode. There is racing, time attack, checkpoint etc. Also, by accomplishing each mission, the player gets 'Lucci' (Kartrider money) or items such as balloons, electronic bands and sometimes karts.

Battle Game

This mode is like an Item Game, but it changes with random tracks all 3 simultaneous times the player races. The player makes a team of 2, 3 or 4 and races with an opponent team with equal numbers of opponents. The opponent teams are computer controlled and are selected within Golden, Retire-man, Beast, Alien, Robot Bazi, Robot Dao, Castle, Lodumani and Santa and his Reindeers.

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