Imperator
Imperator is an Alternate Earth game, one set in a future world where Ancient Rome never fell. Small changes at crucial moments in Roman history create an entirely new timeline for Earth, leading to a star-spanning Roman Respublica and thousands of years of interstellar Pax Romana. The Republic is home to many planets, each containing wildly different flora, fauna, creatures, culture, and climate. As the game begins, new threats to the Republic have sprung up internally and from beyond its borders, making the galaxy more dangerous and the Republic itself less stable - an exhilarating setting for the online gamer. Over the last few decades, many themes of classical Roman history have found their way into modern science fiction and fantasy, in Imperator the architecture, beauty, nobility, and even the savagery of Rome are the heart of the game.
Technical Information
Mythic believes that while it is important to design games that use the latest and greatest technology, we don't want our games to require that hardware in order to play it. So, while it is way to early to say what configuration of PC will be required to play our game it will be similar to what we require for Dark Age of Camelot relative to the typical PC at the time of release.
Mythic is still committed to using NDL's GameBryo graphic rendering engine (the same one that powers Dark Age of Camelot) and the DAoC Game Engine (that does everything else). The beauty of this is that as DAoC is improved during the development of Imperator, Imperator will reap the benefit and as certain improvements are coded for Imperator, DAoC will see them. As of this writing, this is already happening.
Mythic is as proud of its server technology as it is its client technology. Their server uptime is, they believe, the best in the industry. They have no intention of "fixing" something that isn't broken. As a matter of fact, at E3 2004 they demonstrated Imperator with both a movie and a working game server. The game has been in alpha since then and all their improvements, testing, etc. are done in a LIVE environment and not with a server that is in development. This means that on launch, Imperator will be as stable as Dark Age of Camelot which had a better launch (stability, number of users, etc.) than any other MMORPG up to that time.
Mythic has always believed that size does matter but that it is the smaller size that provides the better experience for the player. We have no interest in creating "one-world" servers or any setup in which all the players of the game can all play in the same shared space. In the world of MMORPGs, nobody to date has proven that a game that both has hundreds of thousands of subscribers as well as one-world, can work. It is our belief that players care more about the quality of the experience and the players around them then the sheer quantity. Thus, for Imperator our server size will be no larger than Dark Age of Camelot's is and possibly even smaller. The key is creating the best environment for the player and not a "science project" environment.
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