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»Who
is Mythic Entertainment and what games
have they done?
Mythic Entertainment is the most prolific
and one of the most successful online
gaming developers in the industry
today. Founded in 1995, Mythic was
been one of the leaders in developing
pay-for-play online games and is currently
one of the most successful developers
of Massively Multiplayer Online Role-Playing
Games.
» What games have Mythic done
prior to this?
Mythic has created over fifteen games
and expansion packs. Our older titles
include some of the most popular online-only
games of their time including Spellbinder:
The Nexus Conflict, Aliens Online, Starship
Troopers: Battlespace, Silent Death
Online, Rolemaster: Magestorm, Darkness
Falls, Darkness Falls: The Crusade,
Splatterball, Godzilla Online and Dragon's
Gate. Our most famous product is Dark
Age of Camelot™ which has been
one of the leading MMORPGs in the world
since its release in 2001.
»What
is Imperator™?
Imperator is a next-generation MMORPG.
»What
is the setting for Imperator?
Imperator is an Alternate Earth™
science-fiction based MMORG set in
a world where the Roman Republic has
survived into the post-modern era.
Rome is one of the hyper-powers in
the world (but it is not the only
one) and it is now leading the defense
of the Terran civilizations against
the enemies that seek to destroy everything
that we hold dear.
» Is this game a PvE or PvP game?
Unlike Dark Age of Camelot, Imperator
is a Player versus Environment (PvE)
game. However, given that much of
the game is set in the Roman Republic,
there will be plenty of opportunities
to players to test themselves against
other players within the game. If
you have seen our E3 demo movie, there
is a reason that the Flavian Amphitheater
(known as the Coliseum in our world)
occupies a central part.
» Why Rome?
Well, if you look at the while litany
of science-fiction products, many
of them are well-rooted in classic
Western civilizations. We have decided
to "go to the source" and use one
of the world's greatest civilizations
as the basis of our game. The bottom
line is this, Rome was and remains
cool and interesting to a large percentage
of the world. When, two thousands
years after they were built, people
are still using some of the roads
built by the Romans, there is something
special there.
» Racial wars?
Yes.
Darkfall has six different main character
races: Elves, Dwarves, Humans, Mahirim,
Orks and Alfar. Each race has different
political standings with the other
races. The Elves are at peace with
Dwarves and Humans, but are wary of
Mahirim, and are at war with the Orks.
Everyone hates the Alfar, and the
Alfar hate everyone. In effecst this
means that Elven players may travel
to Dwarven and Human cities without
having any problems with the city
guards, and may buy and sell in stores.
If an Elven player traveled to an
Orkish city, he would be killed on
sight, both by city guards and other
players. In Alfar cities, everyone
gets killed anyway.
»What
do you mean by "Alternate Earth" game?
By changing the history of our world
(thus making it an Alternate Earth
product) in sometimes subtle ways,
we will create a whole new timeline
for our world and the result will
be a world that will be quite different
than the one we live in today but
also recognizable and somewhat familiar
at the same time. It's quite a unique
setting and concept for a game.
»Oh,
so people are going to be running
around in space-ships wearing togas?
Not likely. The world we are building
is a science-fiction world, not an
ancient world with science-fiction
elements. We hope to incorporate all
the coolest things about science-fiction
games and use ancient history and
legends to provide a compelling backstory
for the game as well as to inspire
the creation of certain key elements
in the game.
»Such
as?
Imagine a Roman Praetorian Guardsmen
using the latest in bio-adaptive body-armor.
Or, how about Furies that are dedicated
to protecting the heart and soul of
Roman government? Now, this does not
mean that everything we create will
have to be based on Western (or Eastern)
civilizations and legends but we will
certainly do whatever we can to bring
those ancient tales, stories and legends
into the modern era.
» Sounds good so far, but let?s
talk GUNS, BIG GUNS!
This game will feature a wide assortment
of weaponry as we don't expect to
well-armed Roman to adventure throughout
space using a sword to defeat his
opponents. Our mandate is to create
a science-fiction game MMORPG not
a fantasy MMMORG masquerading as a
science-fiction game. So, expect to
see lots of cool and devastating weaponry
in our game.
» Will Imperator have space
combat?
We have no plans to have space combat
be part of Imperator at launch. Space
travel will be an important part of
the game but as for commanding your
own ship, sorry, we don't have any
plans presently on incorporating it.
» How about crafting?
Of course. We believe that crafting
systems are integral to the long-term
success of most MMORPGs and we are
spending considerable time developing
a crafting system that fits a science-fiction
game, is enjoyable to use and a profitable
(in-game only, thanks) for the player
to pursue.
»Is Imperator a class-based game or a skill-based game?
Imperator is at its heart a skill-based game. Players
will be able to mix and match abilities
to suit their play style. However,
this does not mean that players will
be able to have all the skills in
the game at the highest levels in
the game. That
would just be silly and lead to all
characters being the same. We want
players to be able to differentiate
their characters as well as fill their
own personal vision for them.
»Will there be anything besides humans in the game?
Absolutely. We will have a wide range of human and non-human
characters in the game for people
to choose from. Players will be able
to customize the look of their characters
to a much great extent than they are
currently able to do so in Dark Age
of Camelot.
»What
can you tell us about the game's combat
systems?
Combat is an integral
part of this game and we want to create
a system that is not just Dark Age
of Camelot in space. We have also
seen many of the other combat systems
being used by other MMORPGs and we
want to create the next generation
of these systems to match the rest
of the game. What we hope to create
is a system that is designed for the
RPG-player (as opposed to the FPS
player) but requiring a greater involvement
and response from them.
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