Basic Info

Its fantasy after all? Decide which fantasy role you will be and play online in a world of humans, dragons and goblins. Build a community... Construct your home, become a skilled trades person, set-up shop to sell your wares and live next to all your friends in your newly constructed frontier town. Become your online role... Meet and greet other online characters through our chat, community forums, or our animated expression set. Our world grows with you...


Feature Races Overview

Feature

About Horizons: Empire of Istaria

Developed by Tulga Games, the MMORPG Horizons: Empire of Istaria immerses players in an online fantasy world of magic and mystery. Istaria is a land populated by monsters, magic, heroes, and colossal cities. Horizons is the only fantasy MMORPG to offer gamers the opportunity to play as a dragon, earning skills and abilities as they grow from a hatchling to adult.
Key features of Horizons: Empire of Istaria include:

11 playable fantasy races: Dragons, Satyrs, Dryads, Humans and Elves populate the world and offer players distinct physical, mental and magical abilities
An open character class system: Learn skills from 50 schools while not being limited to one ?lass? Players can change their character? ?lass?as often as they like with no penalty.
A real-time persistent world: Build and maintain structures, from simple houses to entire towns. Create businesses, process resources and develop economies within the game world by buying, selling and trading with other players.
Family-friendly gameplay: With a focus on cooperative, PvP-free gameplay, Horizons offers families a perfect place to enjoy a fantastical adventure. A friendly online community of players is always available to help new and seasoned travelers as they explore Istaria.
Virtually unlimited exploration potential: Soar through the skies as a flying creature, or dig deep into the earth when building a dragon? lair. Istaria is a land without ?ones?or predetermined player movement boundaries, thus allowing adventurers to explore the entire game world without limits.
?rop in?play: Rather than penalize players with limited time to enjoy a game session, Horizons offers the perfect setting for quick ?rop in?adventures for those with as little as 15 minutes available for a game session. Solo-gamer friendly gameplay doesn? require players to join parties or form guilds.

Adventuring
Horizons takes combat to a new level as the lunges, parries, blocks and evasions are all fully represented through detailed animations. No longer do monsters stand there, unflinching as your mighty two-handed sword slash passes through their body and a small text message informs you if it was successful or not. As you progress in skill through studying in an adventure school and exercising those skills by pushing back the invading Undead horde you gain new special abilities that could be the difference between destroying an Arch Liche or falling to its crushing attack.

While you are improving your combat skills and abilities, be aware that almost all of those abilities are available to your opponents. In many cases, you will want to coordinate your efforts with those of other members of your community in order to increase your odds of successfully battling the invaders. While the weapons skills of a Warrior are invaluable in cleaving any foe, a Healer might also prove useful in both dealing out damage as well as assisting wounded comrades. The realm of magic is also important in combat as it can often dramatically increase your odds of success against large numbers of opponents as well as better preparing all of your comrades for the battle. A Scout often proves useful for both their far ranging attacks and knowledge of monster behaviors.

Not all adventure is found in defending your player built communities; if you are more inquisitive by nature, you can explore the long overrun frontier for treasures, fallen cities, lost civilizations, and locating the sources of the Undead onslaught. Beware as you wander further from the known territories, the Undead are not the only creatures that will attack you. Only powerful groups or exceptional individuals return under their own power from the far reaches of Istaria.

Special Abilities

Horizons provides actions that your character can take during combat but which you choose when to execute, these are called Special Abilities. Special abilities are granted to your character by the schools to which they belong. As you prove to your school that you've mastered your current abilities, you are promoted in status and will be rewarded for this progress with new special abilities. Each school has its own series of special abilities with only some overlap between prestige schools. When you decide to leave a school, the school will revoke some of the special abilities that were granted to your character. If you later decide to return to the school, these special abilities will be restored.

It is also important to understand that many of the opponents that you'll face in Horizons also belong to schools and that they've also been rewarded for their advancement with special abilities. If you engage in combat, you will sooner or later experience a computer opponent unleashing a special ability during the battle.

Special abilities frequently have a duration that is indicated through a timer. The duration special abilities often have a counter move that can offset or mutate their effect. Some thought should be paid as to the timing of their use, since if it is diminished in

effect or completely countered you'll have squandered your opportunity to sway the battle.

Here are a few examples of special abilities we are testing in beta:

Warrior

Power Attack - Normal Attack does additional damage

Kick - A slower attack that can be combined with a normal attack

Critical Strike - Normal attacks automatically hit for maximum damage

Weapon Adept - Permanent increased damage per second with all weapons (not a decision to be made during combat, but a nice reward nonetheless)

Double Strike - Two normal attacks occur in the same time as one

Healer

Enhanced Heal - Heal additional damage

Instant Heal - Spell, low level heal, minimal delay

Infusion - Deal increased damage per second to undead for duration

Healing Bonus - Permanent additional bonus to all heal spells

Aura of Life - Undead will not attack user for duration


Scout

Hide - Player is more difficult to detect, attacking ends effect

Bull?s-eye - Ranged attack increased damage

Long Range Shot - Shots during duration have increased range

Heart seeker - Normal Attack automatically hits for full damage

Damage Bonus - Permanent increased damage per second with bows and crossbows

Wizard

Channeling - Magic attack increased damage for duration

Lower Resistance - Target gets decreased fire and water resistances for duration

Engulf - Magic Attack does increased damage over duration in addition to normal damage

Damage Bonus - Permanent increase in damage per second with fire and water damage spells



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