Game Modes
| Escape | Explosion | Death Match | Sniper | CTF | Blaster |
Death Match
Team battle involves two teams. Each team starts from its respective base, and the winning team is decided by calculating the number of kills & deaths by the team members.
* Earning Scres
| Type | Description | Earned Score |
|---|---|---|
| Kill Point | Point earned by killing an opposing player | 1 |
1. End of Round
- The team that reaches the Score Limit first wins.
- If the play ends due to the Time Limit, the team with the higher score wins the round.
*Note: If the scores are tied at the end of the Time Limit, then the winner is decided by the Sudden Death Rule.
2. Sudden Death
- If the scores are tied at the end of the Time Limit, then the round continues for another minute.
- If the scores are still tied after the minute, then the round ends in a draw.
Explosion
In the Explosion Mission, the Alpha team, which is given the mission of setting the explosive, wins if it successfully sets the explosives and demolishes the target location.
There are two targets for explosion, and the team needs to demolish just one of the targets.
Carrying out the Mission
1. Team Alpha
- Can choose to either set the explosives or engage in battle to destroy the enemy within the time limit.
2. Team Delta
- Is required to prevent the setting of explosives and defend the targets, and can defuse the set explosives.
- Or the team can choose to engage in battle to destroy the enemy within the time limit.
Escape
Involves escaping from an area by acquiring control devices to activate the Teleporter. Control devices are contained in Mission Boxes. Mission Boxes are found at 4 locations, and the controlling devices are found in one of the boxes. You could find it in one try with luck, but otherwise you may end up having to open all the Mission Boxes.
* Earning Scres
| Type | Description | Earned Score |
|---|---|---|
| Kill Point | Point earned by killing an opposition player | 1 |
| Acquisition of target | Point earned by locating and acquiring a target | 3 |
| Successful use of teleporter | Additional points earned for players who moved by teleporter | Number teleported * 3 |
| Annihilation of opposition forces | Additional points earned by annihilating the entire opposition | 10 Additional Points |
| Mission Success Points | Victory points awarded to the team that successfully completed a Round Mission | 15 |
Carrying out the Team Mission
1. Acquiring the Target (Teleporter activation device)
- To acquire the target in the Mission Box, you must obtain the Teleporter activation device contained inside the Mission Boxes found all over the map
*Note: Boxes found on the map contain items such as Teleporter activation device and energy packs, and any player can acquire them.
2. Activating the Teleporters
- The player who acquires the target has to activate the Teleporter found at two locations in the map, and activate the Teleporter while protected by other team members.
*Note: When the player who acquired the Teleporter activating device is killed, the device is dropped and anyone can pick up the device regardless of the team they belong to.
3. End of Round
- The team that has the control of the Teleporter at the time when the Teleporter timer expires, wins the round.
- When one of the teams is annihilated, the team that annihilated the other team wins the round.
- When the Time Limit expires, the team that has more survivors wins the round.
*Note: Only the winning team is awarded Scores. (when they have satisfied one of the 3 Round conditions described above)
Sniper Mode
Only the sniper class can be used in this mode.
Team battle involves two teams. Each team starts from its respective base, and the winning team is decided by calculating the number of kills & deaths by the team members.
1. End of Round
- The team that reaches the Score Limit first wins.
- If the play ends due to the Time Limit, the team with the higher score wins the round.
*Note: If the scores are tied at the end of the Time Limit, then the winner is decided by the Sudden Death Rule.
2. Sudden Death
- If the scores are tied at the end of the Time Limit, then the round continues for another minute.
- If the scores are still tied after the minute, then the round ends in a draw.
CTF(Capture The Flag) Mode
Both Team Alpha and Team Bravo have a Flag near their spawn points. Each team must infiltrate the enemy's base, pick up the enemy Flag, and bring it back their own Flag to capture it and score a point. Your own Flag must be at its starting base location in order for you to successfully capture the enemy Flag.
If your team's flag is taken by the enemy, killing the enemy flag-taker will cause your flag to drop at the location of his or her death.
Touch your dropped flag to return it back to your base. If there is no ones who take the dropped flag for 15 seconds, the flag will automatically return to team's base.
1. End of Round
If you bring enemy's flag your base, your team get 1 point.
- The team that reaches the Score Limit first wins.
- If the play ends due to the Time Limit, the team with the higher score wins the round.
Blaster Mode
Player can only use melee weapon in this mode.
Team battle involves two teams. Each team starts from its respective base, and the winning team is decided by calculating the number of kills & deaths by the team members.
1. End of Round
- The team that reaches the Score Limit first wins.
- If the play ends due to the Time Limit, the team with the higher score wins the round.
*Note: If the scores are tied at the end of the Time Limit, then the winner is decided by the Sudden Death Rule.
2. Sudden Death
- If the scores are tied at the end of the Time Limit, then the round continues for another minute.
- If the scores are still tied after the minute, then the round ends in a draw.
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