Maps
Factory

This virtual factory was designed to simulate combat in close-quarters.
Key Map Features
- Many Different Containers for Cover
- Cooling Ducts Above for Snipers
- Central Combat Zone
Silo

The Silo map was designed to encourage teamwork as there are many ways to access the opposing team. This map was designed to simulate.
Key Map Features
- Long Distances for Booster Action
- Multiple Levels for Combat
- Complicated Map Layout
Castle 1F

Castle is a virtual map based off the blueprints of Alexander Brighton's mansion, one of the supposed leaders of the resistance.
Key Map Features
- Energy Field in the Central Combat Zone
- Weather Element
- Segmented Rooms for Close Quarter Combat
Sinkhole

Sinkhole was a map designed for both long and close quarter combat.
Key Map Features
- Obstacles for Cover
- Multiple Long Hallways for Sniper Action
- Short Hallways for Wall Jumping
Rat-trap

With danger around every corner, Rat-Trap was designed to have many areas where the opposing team could hide or take cover.
Key Map Features
- Explosives Armed
- Multiple Long Hallways for Sniper Action
- Short Hallways for Wall Jumping
Knocking Down

Designed as a universal combat zone, Knocking Down combines multiple map elements such as high platforms and underground passage ways for EXTEAM members to prepare for the unknown.
Key Map Features
- Areas for Close Quarter Combat
- Open Space for Booster Action
- Underground Sewer
Granite Cavern

Granite Cavern is one of the more difficult maps designed for the Virtual Combat Simulator. This map is dark and contains open areas that are perfect for boosting as well as multiple levels for snipers to hide and eliminate the opposing team.
Key Map Features
- Multiple Levels for Combat
- Long Distances for Booster Action
- Multiple Obstacles for Cover
Sterile Six

This is one of the most favorite virtual maps among EXTEAM members because it was designed for competitive "Capture the Flag".
Key Map Features
- Unique Map Layout
- Multiple Levels for Combat
- Designed for Quick Combat
Duelist

With the use of a Teleporter located at the lower half of the map, Duelist was designed for EXTEAM members to practice utilizing their melee weapons.
Key Map Features
- Designed as a Melee Arena
- Teleporter Located at the Lower Level
- Acid Pool
Argus

Argus was designed to simulate an emergency situation where all EXTEAM members must locate a keycard to activate the Telepoter while taking fire from the opposing team.
Key Map Features
- Long Distances for Booster Action
- Multiple Levels for Combat
- Complicated Map Layout
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