- It limits the use of applied jump actions (Dodge Jump, Wall Jump) by the characters.
- Amount of SP is determined by the unit type, and the speed of SP recovery is dependent on the bodysuit worn.
- Each time a character executes a Wall Jump or Dodge Jump the character's SP is consumed, and the applied jump actions cannot be performed when the SP reaches 0.
A two-stage jump skill that involves jumping once more by kicking off the wall after the initial jump. It consumes a set amount of SP.
Pressing the left, right, or back buttons repeatedly in quick succession enables the character to move by jumping rapidly over short distances. It consumes a set amount of SP.
Control: + + +
A skill that allows the character to move through a set distance almost instantly by using the equipped booster and consuming a set amount of EP (Energy Point). Enabled when equipped with a backpack for Assault or Suppliers. You can use it by pressing the forward key repeatedly, or can set additional booster activation key in the key settings.
A skill that allows the character to be invisible
It consumes a set amount of EP (Energy Points).
Enabled when equipped with a body suite for Sniper.