A world of western fantasy, oriental
martial arts, and science fiction
are all combined to create the world
of Ferentus.
Present MUGs describe the world
of Ferentus using units of a town
or a civilization.
The Rog continent is a western
fantasy world of religion and magic.
The oriental Contikhans are the
Kings of the capitalistic Forgelland
of magical and scientific energies.
A land enhabited by evil forces
and monsters: and there in the center
of the triangle, is Ferentus. In
MMORPG's world of Ferentus, you
may need your splendid martial art
skills to battle mighty dragons
and powerful magicians with advanced
scientific weapons.
Each civilization
may make various alliances or conflicts,
and overall soil themselves in the
world of Ferentus.
Game Feature
Users are able to possess
tangible powers through their social
ranks!
Previous MUGs had little to offer
for playing roles in social positions,
such as gathering taxes, managing
enrollment and quitting guilds.
Ferentus offers users the ability
of setting thier own menu system
on social business, for example:
a leader of a group can spread the
menu throughout the member of thier
group/guild. This system eventually
results in a visible difference
in rank, social position, and political
powers with a certain amount of
depth.
Some examples of
menu options are: designation, rewards,
detention, convocation, etc. There
are a number of divergence in the
interactions among ranks and social
positions.
Kings and Emperors
are so strong that they are permitted
to bend certain rules in the game.
Kings, Nobles and various guilds
have access to unlimited types of
menus that vary in usage.
The System analyzes and
occasionally rewards, actions done
by users!
Other MUGs usually only reward users
in the form of quests according
to the rules the system permits.
Ferentus is offering an entirely
new system called DRPURS (Distinct
Role Playing User Reward System)
which counts every action taken
by characters and rewards the actions
that are worth it.
These are awarded
in two ways: One is effective immidiately
upon the action, and the other is
awarded on the next life after you
die. The reward system encourages
users to thier role to play, and
gives advantage to users who decide
to cycle thier characters' lives.
A character can experience
various kinds of occupations!
In most MUGs, users could only live
one kind of life, making it necessary
to create a new character to live
another life. Resulting in no relationship
between new accounts and previous
characters.
In Ferentus users
can experience the lives of Kings,
magicians, merchants, etc, through
a transmigration process. Dying
and having a new life with advantages,
so users can really 'role play'
each life. Although, transmigration
is not an absolute because there
are a number of ways a character
can become immortal as well.
It is more desirable
to cycle characters lives so the
system naturally guides users to
transmigration for more fun and
experiences.
You can experience the authentic
taste of multi-play through grouped
battles!
The existing MUGs described the
grouped battles as a simply partied
hunting of units, and the guild
wars became bigger in size without
systemic supports.
In Ferentus, various
factors such as cooperative skills,
leadership ability, morale, and
combat tactics can affect battle
outcomes. The application of these
factors to derive cooperative actions
will result in everyone getting
more in all aspects.
Some NPCs with
certain characteristics, status
and intellegence mimic users' combat
patterns and actions.
This is not just for leveling,
but entering the world of Ferentus
to experience various positions!
One characteristic of a MUD game,
users experience a huge gap between
high levelers and newcomers making
the game somewhat unbalanced.
Ferentus' transmigration
system is in position to right these
unbalances. After the death of a
character, the user will have advantages
known as rewards which is a crucial
part of this process.
Ferentus has positional
merits such as masters, grandmasters,
and heroes which are awarded as
a character grows and becomes more
skillful. This creats a visible
goal for users to achieve, and prevents
them from suffering the simple,
repeated and laboring leveling which
is one problem with RPGs.
¡®So Real Graphics'
presenting a near real world experience!
Real time loading system: presents
smooth, seamless movement, separating
the game from others.
Free choice of
view points:
- First person view supports reality
and concentration, suitable to observe
long range distance and huge structures.
- Third person view : suitable to
monitor various nearby objects such
as trees, NPCs, and hostile creatures.
¡®Consecutive Skills' Comparable to playing console games!
Adds an action feature to the game:
¨C preventing boredom from
long time leveling and battles
Timing management:
¨C can cast the skills by pressing
[left shift] button
¡®Co-operative
Skills¡¯ Community battles
require reinforcing of skills.
- Supports Level 1, 2 and 3 of co-operative
skills for each classes
- Synergy effect from using both
regular and co-operative skills
- Suitable for targeting high level
NPCs in territorial disputes, such
as battles against PC characters
Mercenary System' No wasting
time looking for party members.
- Hiring an NPC
Mercenary
- With certain amount of gold, you
can hire a mercenary NPC for certain
period of time from the NPC mercenary
manger located in every village
- The hired NPC mercenary shall
be very loyal and resourceful to
you
- Solo-playing users will find it
very versatile
- Any players or groups can hire
mercenaries to help themselves
Territorial Disputes' The
road to absolute power.
- Competition in occupied lands
- Every country has their own geographical
advantages, tax rates, dungeons
that belong to them, indigenous
products and much more
- So the players can build thier
strength to utilize those advantages,
competing with other players and
groups, and guilds and even countries
owned by players
- All of the five
main cities can be owned by one
political body (The leader being
Emperor)
|