In the beginning, two big trees appeared and gave life to all things.
Later by humans, one of them was called the 'Tree of Light' and the other the 'Tree of Darkness'.
From their bodies, new existences were created as the Tree of Light made the 'God of Light' and those called as the 'Descendants of Light', including humans, while the other, the Tree of Darkness produced the 'Descendants of Darkness' that were solely bound to kill and destroy. And they were created along their master, the 'God of Darkness'.
Under the command of the God of Darkness, the dark ones launched fierce attacks upon the light ones. This dreadful war lasted over two decades between the dark and the light.
The dark side was eager to fight to rule the world with the force of darkness by burning down the Tree of Light, and the light side swore to protect it against the dark ones. On the final day of the war, the God of Light used all the power he possessed and barely managed to defeat the God of Darkness.
But unfortunately, the powers used by the Gods were too great for the world to bear. Soon after the core of the planet was damaged seriously, and everything began shaking vigorously and all the lands were broken and fallen into pieces.
The God of Light had no choice but to be combined with the Tree of Light itself to save the world from total destruction.
The remaining forces of darkness were defeated and scattered. They hid themselves under the shadow of the Tree of Darkness, after losing their master.
In a world where no Gods exist, it became their destiny that the survivors of the Descendants of Light had to go through a long period of pain and suffering- both for their own survival and for keeping their oaths to protect the Tree of Light.
The destiny, however intertwined to give miseries to humans, did not stop there.
A new form of Darkness was coming, foretelling that another bloody war was imminent. It is clear as it came nearer, that the threat from the dark ones was of a new kind. And they called themselves as 'Demons'.
Formed over the dead body of the God of Darkness, these Demons have been
hiding and laying low to grow their strength and power while mustering the
remaining forces of the Descendants of Darkness.
Against this overwhelming threat, the survivors of Light had successfully built a gigantic fortress to protect the Tree of Light- people called it 'Lumina City'- the city of Light. Soon, it became the last hope for the followers of Light.
In time, there will be another war begun.
And there is a man,
A warrior who follows the path of light...
Now stands strong to protect his world and prove his belief....
01. Speedy action sweeping through the
Dungeon Stiker's action system is focused on attacking multiple enemies fast.
Through the viewpoint designed to easily verify multiple enemies at once, speedy ten times per sec attack, and super deformed characters optimized for speedy battles, players will be pleased with their characters sweeping throughout the dungeons.
02. Personalized character created from
limitless job change system
Dungeon striker pursues 'Limitless Job Change System' without class difference.
Players may combine various job skills to create their unique characters, such as 'healing mage' or 'snaring/shadowing warrior'.
PvP between unique characters and party playing of distinctive classes combined are some of the diversified fun factors players would find entertaining.
03. Pleasant, stress-free game
Dungeon Striker has an intuitive control system in which anyone can adopt fast and easily. To minimize the boredom of leveling up and farming, random map system that changes terrains every time players enter into the dungeons and auto attack system that is programmed to apply basic attack automatically are added. Also, to clip off unnecessary standbys and travel time, Dungeon Striker reduced the number of zone-loading sin the instance dungeons and added the 'way point' or 'portal' functions for players to quickly teleport.
04. One-Buton Battle
A very simple, hence literally intuitive system has been brought to you by Dungeon Striker in order to deliver the satisfactions for both types of players, the ones who long for endless combo actions through various controls and the others who feel complex control system are burdens.
We call it as 'One-Button Battle System' and as it shows on its name, this feature simply allows the players to engage in combats by pressing ONE button.
Without learning and being adapted to a new control system, this new feature absolutely guarantees that anyone can play easily and immediately while minimizing fatigues can be generated by game playing.