Q: Why the decision to use a cute design coupled with the dark
settings of the Diablo series?
A: Dungeon
Striker is by no means a bright and cheerful casual game despite the character
designs. The combat and monsters encountered will define this.
Q:
How long has Dungeon Striker been in
development?
A: Development started around 2
years ago with 50 staff in the Dungeon Striker team.
Q: Dragon
Nest was a huge hit back then, and still is till today. Will there be familiar
features from Dragon Nest found in Dungeon
Striker?
A: I will like to thank everyone for
supporting Dragon Nest. Dungeon Striker will require more tactical thoughts, but
combat will still not pale in comparison.
Q:
It was introduced that characters in Dungeon Striker are able to learn skills of
other classes. What are some of the
limitation?
A: There are a total of 19 advanced
classes in Dungeon Striker. And no, players will not be able to learn all skills
of another class, there will be skill points limitations. (My guess - It
seems that a basic Warrior will be able to advance to a Mage, then advance again
to Ranger and if there is a 4th tier, may revert back to a Warrior-based
advancement, hence learning skills of many classes.)
Q:
The game design is siding towards a more Japanese feel. Which primary market is
Dungeon Striker aiming at?
A: Although the cute
design is popular in China and Japan, that is not the decision why we went with
this design style. The main decision is based on action combat, which we feel
will be emphasized better with this design.
Q: From the game's
title, we will like to know if there are other places for combat other than
dungeons. And what will be the maximum level
cap?
A: We are looking at a max level cap of 99
now. Completing dungeons and collecting powerful equipments will be the game's
ultimate aim. Dungeon maps and routes will be randomly generated each time
players enter.
Q:
How will players interact with each other?
A:
There is a main town which can handle around 1,000 players to trade and
interact. There are open world maps as well where players can gather natural
resources, presumably for crafting. Whenever a boss spawns, there will be an
automated guild message for all players in the same guild.
Q:
What will be your answer if gamers comment that Dungeon Striker is too similar
to Dragon Nest?
A: Although both games are
under the same developer, both development teams are totally independent with no
sharing of personnel. Advise was given by the Dragon Nest team, but the final
decision ultimately depend on the Dungeon Striker team.
Q: Are
there any other games Eyedentity Games is currently working
on?
A: We have no announcements to make for
now, but as a developer we will always continue to develop new
titles.
Q: Will Dungeon Striker be shipped
overseas?
A: We are in discussions with a few
overseas publishers now, with no deals confirmed yet.
Source:[http://forum.mmosite.com/thread/2/3/20120408/Dungeon_Striker_Brief_QAs-4f825b669e062f313-1.html]
Forsaken World KR Server Kicks off CBT1
Monster Hunter Online (CN): All We Currently Know
Are You Married in Age of Wushu?
Meet The New Monster Wamasu in The Elder Scrolls Online
Eclipse War (KR) to Begin Open Beta on May 29
WildStar Reveals New Settler and Scientist Path
Free-to-play Fantasy MMORPG Blade 9 Launches on June 3
13 Ridiculous Female Armors in the Majority of MMORPGS
New Medieval Title WolfKnights Online Debuts
Permanent Price Drop Announced for Guild Wars 2
Dragon's Prophet Open Beta to Begin on May 30
Chinese Academy of Engineering Academician Joins WMGC 2013 as Honorary Advisor
Blade and Soul (KR) New Forces Conflict Area - Floating Island in White and Blue Mountains Range Unveiled
ArcheAge KR Server Turns F2P, CN Server Kicks off CBT 1
A.MMO Coming: Black Gold (CN) Kicks Off Closed Beta on May 30
Player Comments Totally comments