Skills
Each character class starts with four skills, two Offensive Skills and two Passive Skills that the player can use in combat.
Fighter:
Offensive Skills:Butcher - A savage melee attack with that increases your Attack Rating, deals additional melee damage to your target, and knocks them down.
Righteous Stomp - A wave of holiness that knocks back any enemies within close proximity and deals divine damage over time to each.
Passive Skills:
Way of the Roo - You were raised by a semi-domesticated pack of kangaroos that taught you the secret art of Kung Roo. Their teachings have provided you with an innate ability that gives you 25% increased speed with all melee weapons.
Health Nut - You have spent more time in the gym than entire sports teams combined. You have the ideal human physique. The downside - you have a hard time reading your name, much less writing it. For every point of Endurance you gain almost 38 Hit Points. The endless focus on your body has deprived your brain of exercise. Every point assigned to Intellect will only give you 9 Mana
Ranger:
Offensive Skills:Poison Shot - A ranged attack that causes poison damage over time to the target. Requires a ranged weapon to use.
Gaseous Blast - Emits a fetid cloud that causes poison damage over time to enemies within the proximity of rancid cloud.
Passive Skills:
Trigger Happy - You have a nervous twitch with your trigger finger resulting from a "work-related" accident involving a branding iron, a penguin, and a large bucket of coffee beans. Your memory of the accident is hazy, but the twitch comes in handy with ranged weapons, giving you the innate ability of 25% increased speed with all ranged weapons.
Mediocrity - Congratulations, you are average! You aren't great, but you don't suck either. No sense in rocking the boat and changing the status quo. You gain 12 Mana per Intellect point and 25 Health per Endurance point. Keep up the average work, and don't push yourself any harder than you have to.
Mage:
Offensive Skills:Fire Bolt - Shoots a bolt of fire at your enemies, causing intense fire damage.
Shadow Lightning - Strikes a target with a powerful bolt of lightning, which leaps to up to 5 enemies and deals] shadow damage to each.
Passive Skills:
Mental Prowess - Mommy dropped you on your head a lot less than the other kids. This has left you with a killer noggin! In other words, you have the innate ability to have 20% increased damage from all spells that you cast.
Bookworm - You have spent most of your life in libraries reading on subjects ranging from thermodynamic entropy to increasing profitability for broccoli farmers below the Tropic of Unicorn - all of which was written in iambic pentameter...
Thy's studies have granted unto thee; twenty-four points of Mana
per point of Intellect. Fye, toil and work amidst the library of wealth
has stricken thee, with small heart and lack of stamina
One point of Endurance gains thou nineteen points of Healt
Learning New Skills:
To learn new skills, the player must speak to a trainer or read a skill book. The trainers are located around the Waypoint in Townston, and skill books are dropped by monsters. Note that you can now buy Offensive and Passive Skills from any of the trainers, not just one associated with your original class.Skill Books:
When you pick up a skill book it will be listed in your inventory.- Right-click on a skill book in your inventory to learn the skill.
- If you read a skill book for a skill you don't yet have, you gain the skill. Each subsequent book read increases the power level and mana requirements of the skill.
Skill Trainers:
Lothar of the Mound People: Specializes in fighter skills, and talking tough.Abel Tukahst: Specializes in mage skills. Huzzah!
Gwen of the Tree Folk: Specializes in ranger skills. Don't mess with the hippie!
Skill Types & the Skill Bar:
There are four types of Skills: Offensive, Traits, Self Buffs, and Group Buffs. You must drag Offensive, Self Buff and Group Buff skills (clicking the right mouse button) to your skill bar (at the bottom of the screen) to prepare them. Each slot on the Skill Bar has a corresponding hot key - 1 through 5, and L and R for the mouse buttons. You activate a skill with the appropriate button (1-5 on the keyboard or the appropriate mouse button, or by left clicking the skill on the Skill Bar).Offensive - need to be dragged to the skill bar and used actively.
Passive Skills - cannot be placed in the skill bar and are active all the time.
Self Buffs and Group Buffs - need to be dragged to the skill bar and used actively.
The "L" and "R" boxes link a Skill to the corresponding left and right mouse buttons. NOTE: Doing this overrides the basic attack functions of the left and right mouse keys as long as there is sufficient mana to power the Skill. If the character is out of mana, he or she will perform a normal attack instead.
Examples:
1. Athena's character Kitsune is a Mage with the Fire Bolt Skill. If she drags it into the "R" box, Kitsune launches a Fire Bolt whenever Athena clicks the right mouse button in the direction of the mouse cursor since the Fire Bolt skill does not require a specific target, only a direction.
2. If Athena instead places Shadow Lightning in Kitsune's "R" box, then she must "target" an enemy with the cursor and the click the Right Mouse button to activate the skill. If Kitsune does not have enough mana to cast Shadow Lightning or if she tries to cast it before it has finished the cool down phase, then Kitsune will attempt a standard physical attack.
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