Basic Info

This is the time of the ORPC (Online Role Playing Community). Dark Solstice is not simply another way to hunt and achieve levels. We are striving to make it an entirely new gaming experience that will not quickly grow repetitive and boring. Great emphasis is being placed on community and players will be encouraged to join the Alliances, Guilds, and Clans for fellowship, and though they are not mandatory, we recommend membership as a way of enhancing a player?s enjoyment.


Feature Races Areas

Feature

PvP (Player vs. Player)

There will be PvP

Unless a player sets their PvP switch to "on" there will be no offenses to set it automatically for any extended period.

• There will be areas where all players switch will be turned on. If you choose not to PvP, don't venture there.

• In trying to make PvP fair, we are not going to let disparate groups engage. If the attacking group is not within 1 member of the group/player being attacked, the combat will not be allowed. So a group of 5 will not be allowed to attack a group of 2. However, if the reverse is true, say a group of 2 attacking a group of 5, the combat will be allowed.

• When a Guild attempts to storm a castle occupied by another Guild, their PvP switch will be turned on when they enter the castle. It will stay on as long as they remain in the castle but be turned off when they either die or leave.

Currency

At this point there will be two types of currency.

Solars - being the higher value coin.

Lunars - being the smaller value coin.


Marriage

There will be many locations for someone to claim as a wedding area to marry their significant other. The game will support the marriage with location, music, and ambience but it is most unlikely we will support any name change.

Quests

There will be a variety of different kinds of quests:

Combat

One of these quests will be available each time a new Profession Level is achieved. A special NPC(s) will be strategically located. Once found and defeated, experience is gained, treasure won, and a necessary component for future advancement will have been secured.

Treasure

At various points, a secret Quest treasure item will be hidden. This can only be found and collected by the individual on the Quest. These items cannot be traded or sold and one or more will be required for high level advancement

Exploration

Certain landmarks must be found and "looked at" in order to complete this Quest. These will be different and in different locations for each player. The reward for completion is to be decided

Knowledge

For the riddle and puzzle solvers, these Quests will be available for each Caste level acquired. The complexity will vary dependent on the level of the questing player.

Joint

Traditionally, Quests have been solo events. These will be meant for groups. Included might be an extremely difficult NPC opponent, or possibly some action that requires multiple players cooperating (i.e two button or levers that must be activated simultaneously). All participants will share equally in the treasure/experience for the Quest.

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System Requirements

Minimum

1.0 GHz or faster Processor
256 MB of RAM (512MB recommended)
CD-ROM Drive
1 GB Free Hard Drive space
Windows 98/ME/2000/XP
32MB 3D Accelerated DirectX 8.x compatible Video A DirectX 8.x compatible Sound Card
A Microsoft compatible mouse
A Microsoft compatible keyboard
A 56K+ Internet Connection (cable or DSL recommended)


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