Feature
PvP (Player vs. Player)
There will be PvP
• Unless a player sets their PvP
switch to "on" there will be no
offenses to set it automatically for any
extended period.
• There will be areas where all players
switch will be turned on. If you choose
not to PvP, don't venture there.
• In trying to make PvP fair, we
are not going to let disparate groups engage.
If the attacking group is not within 1 member
of the group/player being attacked, the
combat will not be allowed. So a group of
5 will not be allowed to attack a group
of 2. However, if the reverse is true, say
a group of 2 attacking a group of 5, the
combat will be allowed.
• When a Guild attempts to storm
a castle occupied by another Guild, their
PvP switch will be turned on when they enter
the castle. It will stay on as long as they
remain in the castle but be turned off when
they either die or leave.
Currency
At this point there will be two types of
currency.
Solars - being the higher value coin.
Lunars - being the smaller value coin.
Marriage
There will be many locations for someone
to claim as a wedding area to marry their
significant other. The game will support
the marriage with location, music, and ambience
but it is most unlikely we will support
any name change.
Quests
There will be a variety of different kinds
of quests:
Combat
One
of these quests will be available each time
a new Profession Level is achieved. A special
NPC(s) will be strategically located. Once
found and defeated, experience is gained,
treasure won, and a necessary component
for future advancement will have been secured.
Treasure
At various points, a secret
Quest treasure item will be hidden. This
can only be found and collected by the individual
on the Quest. These items cannot be traded
or sold and one or more will be required
for high level advancement
Exploration
Certain landmarks must
be found and "looked at" in
order to complete this Quest. These will
be different and in different locations
for each player. The reward for completion
is to be decided
Knowledge
For the riddle and puzzle
solvers, these Quests will be available
for each Caste level acquired. The complexity
will vary dependent on the level of the
questing player.
Joint
Traditionally, Quests have
been solo events. These will be meant for
groups. Included might be an extremely difficult
NPC opponent, or possibly some action that
requires multiple players cooperating (i.e
two button or levers that must be activated
simultaneously). All participants will share
equally in the treasure/experience for the
Quest.
Click here to know More
System Requirements
Minimum
1.0 GHz or faster Processor
256 MB of RAM (512MB recommended)
CD-ROM Drive
1 GB Free Hard Drive space
Windows 98/ME/2000/XP
32MB 3D Accelerated DirectX 8.x compatible
Video A DirectX 8.x compatible Sound Card
A Microsoft compatible mouse
A Microsoft compatible keyboard
A 56K+ Internet Connection (cable or DSL
recommended)
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