Features
Turn-based racing/combat situations
Each player controls a team/gang of characters.
Racing and combat autoduel leagues run in all major towns
Highly detailed rules for movement and combat
Real time strategy for real rewards: travel, healing, training, car modifications/repairs
Detailed economic simulation: trade, piracy, starvation. The economic cycles of Darkwind take months of real-world time, and are affected by trade conditions and the amount of piracy occurring on the road.
NPC gangs controlled by AI and GMs
Cars, trucks, motorcycles
Varying security levels allows greater rewards to be earned through greater risk, and allows the game to be challenging to both newbie and veteran alike
Player ownership of production facilities and warehouses & camps
Scheduling system for attacks on player or NPC-owned installations
Contracts of work (delivery, bodyguard, etc.) available from NPCs
Psionic powers available to a small number of gifted individuals
Mutants, sometimes available as player characters
Performance-enhancing drugs with side-effects, some addictive
|