VRWorks Now Supported in Unreal Engine

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By hansnowDate: Jul 14 2017 Views:


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Nvidia have now released a new branch of VRWorks which integrates Unreal Engine support which is one of the most popular bases for videogame development.


The new branch enables Unreal developers can use new features such as Lens Matched Shading, Single Pass Stereo and Multi-res Shading. Single Pass Stereo frees up geometry bandwidth, thus reducing resource demand. A new VR SLI allows developers to take advantage of PC setups with multiple graphics cards to tackle scenes that are high in visual demand.

The new VRWorks 4.16 Graphics branch of Unreal Engine 4 is available to player who has a Unreal Engine 4 Github subscription right now.

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