We assume that now it's 30 years later, when we are between the age of fouty and sixty. What may that be? We may wear a cloth with lots of transduces as the movie matrix and we shuttle to and fro on the road of time and space. Or we may be playing the tenth expansion of World of WarCraft with our children by the traditional PC.
Have you ever thought about this condition? Everyone's ideas must be alien to other's way of thinking. Someone will insist the classical series for playing. On the contrary, some will try the latest projects in future. It is still hard to picture life thirty years later. But we can summary up the accomplished fantasies of passing time.
MUD to Virtual Worlds Perhaps most of current players has seldom experienced the period of MUD. MUD, a original type of online computer game that combines elements of role-playing games, hack and slash style computer games and social chat rooms. Typical MUDs are text-driven, where players read descriptions of rooms, objects, events, other characters, and computer-controlled creatures or non-player characters (NPCs) in a virtual world. Players interact with each other and the world by typing commands that resemble a natural language.
Now we are exploring in multiple virtual worlds, it's more intuitive and familiar with the world where we live. This is a progress though it has been argued that modern game-like MMORPGs, such as World of Warcraft, and social virtual worlds such as Second Life can have their origins traced back to the original MUDs.
PC to Online
Remember the excitement in Contra and Mario 1? Not only has these gaming experience given us pleasant memories, they also bring the player family a large number of fans. It's original power for developers to make more games. When the game industry advanced to PC stage, the bottleneck manifested. Whichever weapon, character or operation skill you own, you can't share them to others. Thus the games bases on local area network(LAN) emerged as the times required. Time passes and the situation has changed, the environment became larger by the Internet Network.
A classic example comes from Blizzard, famous for its WarCraft III to World of WarCraft. WoW magnified almost all the details from the strategy games. People, places, and units are brought to life in World of Warcraft. What would its next generation? Have you already supposed the next stage of evolution for games?
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