Shin Megami Tensei: Imagine Online, developed by Japan-based Atlus and Cave, has kept popular in Japan for a few years. Megami Tensei began as a novel by Aya Nishitani,The story was about a young computer genius named Akemi Nakajima who had tapped into the world of demons through the use of computers - hence the subtitle "Digital Devil Story". Naturally, things go horribly wrong when he summons the evil fiend Loki into the real world, and it's up to Nakajima to right the wrongs he created. Now Aeria Game is considering to bring English version of this Japan-only actual post-apocalyptic MMORPG to players. Are you longing for this game? If it really comes, will you try it? Let's keep waiting!
General Gameplay Information
Shin Megami Tensei: Imagine Online retains a lot of the qualities more recent Megaten games are known for. Graphically, the game uses a texture style similar to Digital Devil Saga and SMT: Nocturne, giving it an almost animated feel that nicely replicates Kazuma Kaneko's artwork for the series. It also appears to use a glow/haze effect, similar to the one in place within Nocturne, although a bit more polished in execution.
Like most MMORPGs, players are required to create a player character, or avatar. Players choose between male or female forms. They are then allowed to alter the appearance of their character in a manner they deem fit, by trying out different face and hair combinations. Beyond this, as the character progresses, the player will happen upon more than 200 different kinds of clothes and accessories. In addition, the game contains a multitude of weapons, including blades, blunt melee weapons, spears and guns.
As far as demons are concerned, the player will be followed by their companions onscreen. The game retains demon conversations and demon fusions. Alignment characteristics also return, being divided up into "Law", "Chaos" and "Neutral". The site itself also mentions something known as the "Gene System", although I am not sure of what this involves just yet.