Many people are curious about why do Asian players like the grind so much? Indeed, nearly most of Asian-style MMOs have been a grind-fest. Little or no story lines, no emphasis on role-playing. No plots, hardly any meaningful quests. Just be endless grinding. Grinding used to be regarded as a drain on people's time, wallet, and emotions. So bored, but why do Asian players like it? Many people could not get their head around it. Here, we attempt to analyze the reasons led to this situation. If you think we are insane, share your opinions.
With so many companies alike, obviously there is a hard competition to make the better game at a faster speed. There just isn't enough content if there wasn't grind. The first Asian MMORPGs were massive grind, influenced by games such as Dragon Quest. Developers in Asian MMOs market are going for the easy way to earn money. If any of Asian games happen to go global, without a deep/complicated storyline, translation is faster and easier. Since gfx cards are constantly improving, instead of competing for better storyline, companies are competing to get better graphics.