[China Joy] Pocketpet Journey West -- 07-18-2008
KeyWord: Pocketpet Journey West,cloud surfing,pocketpet,Beijing Perfect World,closed beta Date: 07-18-2008 View:
Summary: Beijing-based online game company Perfect World (Nasdaq: PWRD) just announced their new MMORPG Pocketpet Journey West. The unlimited closed beta for this cute game started on July 17th. The in-game mall will be opened during testing, and gamer data will not be deleted after the beta test.
Game Title: Pocketpet Journey West
Genre: Fantasy
Developer: Beijing Perfect World Co., Ltd.
Status: Development
Official Site: http://kdxy.wanmei.com/
 

Beijing-based online game company Perfect World (Nasdaq: PWRD) just announced their new MMORPG Pocketpet Journey West. The unlimited closed beta for this cute game started on July 17th. The in-game mall will be opened during testing, and gamer data will not be deleted after the beta test.


What is Pocketpet Journey West

In Pocketpet Journey West, you will see the use of innovative diversified pet systems that enables gamers to catch monsters (sounds like Pokemon, eh) and raise them as pets, whereby in due time the attributes of each pet will be enhanced depending on how you train it. As with any other decent online game, interactivity is of the utmost importance, and this is where pet trading comes in. Got something your neighbor doesn't but he/she has something you want? Come to an agreement and both of you will be happy campers. Heck, you will even be able to combine a couple of pets in order to create customized or enhanced attributes, so I'd expect a strategy guide for this MMORPG to be released pretty soon.

Other features unique from the "Journey to the West" series include Cloud Surfing (literally, dude, thanks to the Monkey God who popularized this "sport") and 72 Changes where you will be able to take on the form of an animal or object of your choice whenever you try to infiltrate the base of a demon. No idea on when the final product will be released though.

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    All MMOs have the same basic elements just like all fantasy books have the same basic things in them. It's just little tiny differences between one and the other so it really doesn't matter wether it's korean or what ever just play it.

    Kalkor made a comment on
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    I remember when mmorpgs were RPGS.

    I remember when the graphics were not childish.

    I remember when mmorpgs were HARD.

    I remember when mmorpgs had a STORY LINE.

    I remember when mmorpgs weren't developed by Koreans.

    I remember when the mmorpgs required more than your hand to play.(your brain was essential)

    I remember when mmorpgs were hard to be pwnd by 8 years ultra-strong-cash-equips-rich-kids.

    I remember when Gms were nice people instead hardcore-gamers.

    I remember when the games WERE GLOBAL.

    I remember when mmorpgs had a nice community and good /honorable players.

    Nagger made a comment on
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    I like S4 Leageue, its pretty fun. The Gfx aren't bad, the music is fun and energetic. However the game gives me a headache after an hour or so playing.... There is a bit of an issue as far as Lag goes. It's the specific person/player lagging, not the entire server. Other than that though...its pretty fun. Oh and I had my first experience with a hacker/glitcher/cheater. God it was annoying...

    Megumi made a comment on
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    Champion Online will be just as horrible as City of Heroes/Villians. My money is on DC Universe Online, DC has some the best heroes of all time. Imagine fight along side Batman or Superman. I know SOE is working with WB and they messed up both Star Wars Galaxies and The Matrix, but who knows. They might actual get it right with DCUO. None the less I know Cryptic and they suck way more than Sony.

    Purewitz made a comment on
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    Mabi is fairly easy if you play it for longer than 2 weeks. But does it need skill? Hardly. It takes mental conditioning to the system, and repetition of the few successful tactics. A trained monkey can do this crap.

    The PvE system takes some getting used to for sure, but when you learn a set of tactics to use against the basic types of dungeon monsters, that's all you'll ever use (from a range of 5 chains of skills/attacks).

    Same goes for bosses. You use the fire-counter (maybe slow walk if it's a stomping boss) and you can do it. Again pretty basic...


    MMOsearcher made a comment on
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    S4 all the way. S4 follows the instructions of the game way more than gunz. In gunz I find ppl try to beat the system alot by not fighting "straight up". Like the whole slash-shot gun move. After that gunz jus lost it's taste to me. i really like s4 much better.

    Jencil made a comment on
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    Don't know what NCsoft is up to, but whatever they are doing, they are doing it nicely, and it ain't hurting nobody. Just love how NCsoft is now investing in games that will stand a chance to live just as long as Maplestory (don't you DARE boo me). Another game to make room in my hard-drive for.

    Dunny made a comment on
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    hmm... nice game!

    But why they always make games in such catoon graphics?

    Really I don't get it-.- to be honest i like the skill effects and so on but why why using that character disign? i mean i wanna play a game in which the chars look like mature figures and not like little freaking kiddys with overdimensional weapons>.<


    hmm made a comment on

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