Summary:
MILU is an acronym formed from the first letters and the last letter of "May I Like yoU". In MILU Online, players will be able to travel through time and space to interact with other players.
This week, Avalon and Tartaros hold their ground at No. 1 and No. 2 on MUD4U.COM's Top 10 Most Anticipated MMOs in Korea chart. Two new titles enter the chart this week. One is MILU Online, a community online game developed by Korea-based GRATEFULDAYS, makes its debut at number 6. The other is Ghost X which debuted at number 7 on the chart largely due to open beta launch.
Ghost X is developed and published by JCE Entertainment in South Korea. Ghost X features a new concept weapon callced "monster weapon" which is different from any weapon in other games. Monster Weapon has life and can evolve. With this weapon, players will have the chance to gain superpower. The graphics of Ghost X are decent and players will get a bang out of it.
All MMOs have the same basic elements just like all fantasy books have the same basic things in them. It's just little tiny differences between one and the other so it really doesn't matter wether it's korean or what ever just play it.
I like S4 Leageue, its pretty fun. The Gfx aren't bad, the music is fun and energetic. However the game gives me a headache after an hour or so playing....
There is a bit of an issue as far as Lag goes. It's the specific person/player lagging, not the entire server.
Other than that though...its pretty fun. Oh and I had my first experience with a hacker/glitcher/cheater. God it was annoying...
Champion Online will be just as horrible as City of Heroes/Villians. My money is on DC Universe Online, DC has some the best heroes of all time. Imagine fight along side Batman or Superman. I know SOE is working with WB and they messed up both Star Wars Galaxies and The Matrix, but who knows. They might actual get it right with DCUO. None the less I know Cryptic and they suck way more than Sony.
Mabi is fairly easy if you play it for longer than 2 weeks. But does it need skill? Hardly. It takes mental conditioning to the system, and repetition of the few successful tactics. A trained monkey can do this crap.
The PvE system takes some getting used to for sure, but when you learn a set of tactics to use against the basic types of dungeon monsters, that's all you'll ever use (from a range of 5 chains of skills/attacks).
Same goes for bosses. You use the fire-counter (maybe slow walk if it's a stomping boss) and you can do it. Again pretty basic...
S4 all the way. S4 follows the instructions of the game way more than gunz. In gunz I find ppl try to beat the system alot by not fighting "straight up". Like the whole slash-shot gun move. After that gunz jus lost it's taste to me. i really like s4 much better.
Don't know what NCsoft is up to, but whatever they are doing, they are doing it nicely, and it ain't hurting nobody. Just love how NCsoft is now investing in games that will stand a chance to live just as long as Maplestory (don't you DARE boo me). Another game to make room in my hard-drive for.
But why they always make games in such catoon graphics?
Really I don't get it-.- to be honest i like the skill effects and so on but why why using that character disign? i mean i wanna play a game in which the chars look like mature figures and not like little freaking kiddys with overdimensional weapons>.<