Combat Arms Closed Beta Review -- 06-25-2008
KeyWord: Combat Arms,Review,Closed Beta,Nexon,MMOFPS Date: 06-25-2008
Summary: The game play is fast and furious with only a couple of hits being required to take someone out and thus will be familiar to most FPS fans.
Game Title: Combat Arms
Genre: MMOFPS
Developer: Nexon
Publisher: Nexon
Status: Closed Beta (May 30th)
Official Site: http://combatarms.nexon.net/

This review is written by Michael Grantham from MMOsite Writer Club.

The player is first given an option of several characters from which they can choose and then once a sever is chosen is then moved into the waiting room from which several options are available. Firstly, players are able to enter the games shop where in-game currency, gained through combat, can be spent upon a variety of weapons which are categorised into primary, secondary, melee and thrown. Both primary and secondary weapons relate to fire arms; for primary this includes your automatics, howitzers, sniper-rifles and rocket-launchers, whereas secondary is comprised of hand-guns and pump action shotguns.

Melee is the field-knife and thrown indicates various grenades including motion-sensitive land-mines, chemical and explosive. Players are able to hold one weapon from each main category, giving access to 4 weapons to be utilized whilst in combat. However, both first and secondary weapons can also be modified with various applications including telescopic-lenses, silencers and larger magazines, giving players the chance to select and equip the weapons and modifications with which they feel most comfortable. For instance, though the AK-49 is an automatic rifle, Combat Arts allows players to also implement a scope. Although the rifle will be lacking the accuracy, range and damage as what is reflected by the sniper-rifle, potential for various strategies and tactics become available.

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At the time of this preview, only two styles of game play were available - search and destroy and elimination, both of which are team-based and can accommodate matches ranging from as few as 2v2 to 8x8.

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Like many FPS games, the controls are set to WASD for movement and LMB for primary fire. Ctrl is for the crouch position, space for jumping, e for action, such as opening doors and weapons are accessed through keys 1-4. Whilst moving, holding down shift will cause the character to sprint and whilst holding a firearm equipped with a scope, the RMB is used for zooming in and out. However, through the options menu, players are able to change these settings to suite their individual preference.

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    All MMOs have the same basic elements just like all fantasy books have the same basic things in them. It's just little tiny differences between one and the other so it really doesn't matter wether it's korean or what ever just play it.

    Kalkor made a comment on
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    I remember when mmorpgs were RPGS.

    I remember when the graphics were not childish.

    I remember when mmorpgs were HARD.

    I remember when mmorpgs had a STORY LINE.

    I remember when mmorpgs weren't developed by Koreans.

    I remember when the mmorpgs required more than your hand to play.(your brain was essential)

    I remember when mmorpgs were hard to be pwnd by 8 years ultra-strong-cash-equips-rich-kids.

    I remember when Gms were nice people instead hardcore-gamers.

    I remember when the games WERE GLOBAL.

    I remember when mmorpgs had a nice community and good /honorable players.

    Nagger made a comment on
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    I like S4 Leageue, its pretty fun. The Gfx aren't bad, the music is fun and energetic. However the game gives me a headache after an hour or so playing.... There is a bit of an issue as far as Lag goes. It's the specific person/player lagging, not the entire server. Other than that though...its pretty fun. Oh and I had my first experience with a hacker/glitcher/cheater. God it was annoying...

    Megumi made a comment on
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    Champion Online will be just as horrible as City of Heroes/Villians. My money is on DC Universe Online, DC has some the best heroes of all time. Imagine fight along side Batman or Superman. I know SOE is working with WB and they messed up both Star Wars Galaxies and The Matrix, but who knows. They might actual get it right with DCUO. None the less I know Cryptic and they suck way more than Sony.

    Purewitz made a comment on
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    Mabi is fairly easy if you play it for longer than 2 weeks. But does it need skill? Hardly. It takes mental conditioning to the system, and repetition of the few successful tactics. A trained monkey can do this crap.

    The PvE system takes some getting used to for sure, but when you learn a set of tactics to use against the basic types of dungeon monsters, that's all you'll ever use (from a range of 5 chains of skills/attacks).

    Same goes for bosses. You use the fire-counter (maybe slow walk if it's a stomping boss) and you can do it. Again pretty basic...


    MMOsearcher made a comment on
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    S4 all the way. S4 follows the instructions of the game way more than gunz. In gunz I find ppl try to beat the system alot by not fighting "straight up". Like the whole slash-shot gun move. After that gunz jus lost it's taste to me. i really like s4 much better.

    Jencil made a comment on
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    Don't know what NCsoft is up to, but whatever they are doing, they are doing it nicely, and it ain't hurting nobody. Just love how NCsoft is now investing in games that will stand a chance to live just as long as Maplestory (don't you DARE boo me). Another game to make room in my hard-drive for.

    Dunny made a comment on
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    hmm... nice game!

    But why they always make games in such catoon graphics?

    Really I don't get it-.- to be honest i like the skill effects and so on but why why using that character disign? i mean i wanna play a game in which the chars look like mature figures and not like little freaking kiddys with overdimensional weapons>.<


    hmm made a comment on

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