Enjoyable Room Based T-Crew Review -- 05-13-2008
KeyWord: T-Crew,review,Casual,Action,Gamengame Date: 05-13-2008
Summary: So after logging into the world that is T-Crew, selecting one of four very different characters, and completing a small but fun and informative tutorial, you enter the 'Beginners Channel' and if your anything like me, spend the next 10 minutes trying to figure out what all the button on the screen do.
Game Title:T-Crew    
Genre: Casual Action
Developer:: DAZOIN Co., Ltd.
Publisher: Gamengame
Status: Open Beta (May 9th)
Official Site: http://tcrew.gamengame.com
 

This review partly reproduced from Neramaar's blog on MMOsite Blog.

So after logging into the world that is T-Crew, selecting one of four very different characters, and completing a small but fun and informative tutorial, you enter the 'Beginners Channel' and if your anything like me, spend the next 10 minutes trying to figure out what all the button on the screen do. After finding my way around the screen (I have a tick, I need to know what all the buttons on an Interface do, at all times. I find unknown buttons have an ugly stare and distract me from the game.) I entered my first room, imagined giant balls of spit flying at me from the 5 other players yelling "RDY UUUUUUPPPPP!!!!!&?^?*#", and entered my first game.

Click here for full image

Still at this point, I really didn't have any idea what was going on. I knew how to attack, jump, combo, and summon a "Crew" which the tutorial briefly explained to me was some kind of creature that was going to be following me around and blowing things up whenever I liked. So it's safe to say that I was happy, but confused. I knew that once this game began I was either going to be in a 'Bots' like world, or a 'Gunbound' like world, PvP or PvE more appropriately. I was slightly relieved (mainly because the other guys in the room had much bigger swords than I) to find that it was in favor of the Bots style of play. The multi-player adventure game, that will see you and a team of friends running through various levels killing monsters, bashing treasure chests and racing to every last item that hits the floor like orphans to breadcrumbs.

Click here for full image

As I mentioned in the beginning, for the first few games loot seems of little importance. You're level 1, you have no idea what your doing, hell, all I really remember was trying to keep up, and not fall off the edge. We killed a few things, I leveled up, and we finished the level. "Let's go again!" Someone yelled. "Yeah that was awsome!" I yelled back. Back in it was to kill some more creatures and level up once more.

Then it all begun to slow down. Killing was getting easier, I was beginning to know the level layout, and as if out of nowhere, the score appeared. It was right next to our names, and tallied at the end. As if a slave to this meaningless score I instantly began to try harder. Ten minutes before then, I simply wanted the enemies dead, now, I wanted to kill them. I dashed in, jumped in the air and timed in an Aeriel Dash Attack perfectly. I quickly turned around to continue the combo, and claim the kill. The points were mine! Then out of the mangled corpse of my prey burst a bag of golden coins! I had seen them before but never had they held so much value as right now. I was level 3 after all, I had things to buy! Another quick Dash Roll and the coins were mine. It had begun.

Click here for full image

Three hours later, I was level 8. I had new weapons, new gear, a new crew, and a much better understanding of the world of T-Crew. Here's what I learned, in no particular order.


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