Summary:
After sending the closed beta package to the CB testers, Hello Kitty Online announced that they have confirmed the CBT schedule. Players will only be able to log-in to their account once the Closed Beta period has started.
After sending the closed beta package to the CB testers, Hello Kitty Online announced that they have confirmed the CBT schedule. Players will only be able to log-in to their account once the Closed Beta period has started.
CB Start: 23 April 2008, 00:00 Hong Kong Time (GMT +8) CB End: 7 May 2008, 00:00 Hong Kong Time (GMT +8)
Player housing: players can build and customize their own houses after acquiring the necessary licenses and materials. Houses depreciate over time and need to be maintained properly or will fall in disuse. A homeowner can invite someone to visit by making an in-game telephone call, and the player called will automatically be transported to the house if she agrees.
Crafting system: Hello Kitty Online has an extensive crafting system with output such as tools & weapons, farming implements & furniture, a wide variety of cooked dishes, and clothing for decorative and stat-modifying items. Raw materials include wood, minerals and metals, and crops.
Farming: players can run their own farms, which offer extra storage room and have the potential to produce important raw materials. The farming system incorporates a number of variables such as fertility, pest infestations, and crop characteristics.
A different focus: although it has a sophisticated combat system, unlike other MMORPGs combat need not be a primary objective for players of Hello Kitty Online. There are many puzzles to be solved, mini-games to compete in, story lines to follow, and adventures to experience.