Source: http://www.xtimeline.com/
1991 - RPM Racing - a racing game
RPM Racing (short for Radical Psycho Machine Racing) is a Super Nintendo Entertainment System racing game developed by Silicon & Synapse(now known as Blizzard Entertainment ) with help from Interplay Entertainment and published by Interplay. It was a successful remake of the Commodore 64 program Racing Destruction Set, developed by Electronic Arts in 1985. It claims to be the first American-developed game for the SNES system. The game is also very similar to the Rock N' Roll Racing, another game developed by the same developer, although Rock N' Roll Racing is more advanced in both graphics and features.
1992 - The Lost Vikings
The Lost Vikings is a side-scrolling puzzle/platform video game which was developed by Blizzard Entertainment (then known as "Silicon & Synapse") and released in 1992 by publisher Interplay Entertainment.
The game's music was composed by Charles Deenen.
The game was originally released for the Super Nintendo Entertainment System, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Sega Mega Drive/Sega Genesis systems the next year; the Mega Drive/Genesis version contains five stages not present in any other version of the game.[citation needed] Blizzard re-released the game for the Game Boy Advance in 2003. The GBA port is identical to the SNES version, but the password feature has been removed and replaced with three save slots, meaning the player can not replay any level at any time.
The sequel, The Lost Vikings II, was developed by Blizzard Entertainment and released in 1994 by publisher Interplay Entertainment for the Super Nintendo Entertainment System. A 32-bit enhanced port of The Lost Vikings II was developed for the Sega Saturn, PlayStation and PC, known in the United States as Norse By Norsewest: Return of the Lost Vikings. It was released by Interplay in 1996, featuring a new super-deformed style for the characters (the SNES version had kept the original one) and voiced dialogue samples. However, this time Blizzard only worked in the development of the original SNES version, and was not involved in the creation of the 32-bits ports. Instead, these were handled by Beam Software.
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