Florensia Review: Cool Battle System--03-26-2008

KeyWord: Florensia,Review,CB,Battle System,NetTimeSoft Date: 03-26-2008 Views:
Summary: The battle system is interesting, as there are two different types of battles: Land and Naval. This all, of course, follows the aspect of having your own ship while having a character to fight on land.

Game Title: Florensia MMOsite Resources:
Genre: Fantasy Official Site
Developer: NetTimeSoft Screenshots
Publisher: Burda:ic GmbH Video
Status: Closed Beta (March 20th, 2008) Download

The article is from MMOsite Wirter Club member Splices

I was lucky enough to score a Closed Beta Key from MMOsite while they were still available. Once again, to obtain one it was basically the whole "spam the forum and spend some MMOsite Forum Points". I'm normally unkeen to this method of obtaining Closed Beta Keys; but I can't complain considering I wasn't naturally invited by Alaplaya to actually participate in this Closed Beta session outside of obtaining a key for myself. The community seems close-knit, those who were fortunate enough to start playing around the time that the beta session begun are known amongst each other. Unlike other communities, so far I haven't seen too many people being insulting, unappreciative, or rude to other players in general. If you follow my community focus articles, this is a huge perk for me.

The graphics are superb, there's not much I can say bad about them. Even in Closed Beta, I haven't seen too great of graphical errors. The character animations are rather fluid and well-designed. Each character class has their own idle animation, which seems to fit the class perfectly. Seeing as I have a somewhat decent computer (nothing top-of-the-line), I ran the graphics at full resolution. Therefore, be warned that all of the screenshots I've taken in-game are at that graphical acceleration rate. Some of the skills that my main character (Mercenary Class) uses are a little over the top. I say this in high regards, but at the same time it does interfere with my gameplay. The animations and effects of some of the skills (even at earlier levels) seem rather time-extensive just to show off what your character is doing. I haven't the experience to say this applies to all classes; but the one I'm more aquainted with, certainly.

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