Summary:
Recently, Webzen has finally broken the silence, announcing that Huxley will be introduced into the North American market before the end of 2008. And it is estimated that an extra six months will be required to fully localize the game and fix bugs.
Recently, Webzen has finally broken the silence, announcing that Huxley will be introduced into the North American market before the end of 2008. And it is estimated that an extra six months will be required to fully localize the game and fix bugs. Yet, this is only the schedule for the PC version. As for Xbox 360 version, it is estimated that it will need another six month. So, that means Huxley won't be available for Xbox 360 before 2009.
Huxley is a MMOFPS claimed to be able to support 5000 players on a single server and as well as support 100 VS 100 battle. It is developed using Unreal Engine 3 and blew the audience away when debuting at E3 2005.
Last fall, Webzen conducted an alpha test for Huxley in South Korea and carried out a small testing for the English version in Los Angeles. However, maybe due to its too big appetite, the development process for the game seems to lose control and it gradually disappeared from the public eye for a long time.