Summary:
From the start at a simple glance one can easily be turned off from this game or hooked in which in itself is a major flaw, after all a company should target a group or a fan base for their product. It does not appear (at first) that they have done this with Zzang in fact you HAVE to play the game to fully understand what they were trying to do.
From the start at a simple glance one can easily be turned off from this game or hooked in which in itself is a major flaw, after all a company should target a group or a fan base for their product. It does not appear (at first) that they have done this with Zzang in fact you HAVE to play the game to fully understand what they were trying to do. Per example the graphics make it look more along the lines of a kids game, but the story, text, and missions you have to do suggest otherwise. It is for maybe mature teens as far as what is being said, but not directly targeting adults though I'm positive there are some that play. You are in fact told to literally kill certain people for some reason or another. Not to go and knock them out(where a kids game might say that Zzang does not)
The first shot of the game is a basic beat em up, but it will remind any of you out there who have spent time as a child in an arcade of playing those old 2D games like Double Dragon with a friend. Going through the level, kicking ass and taking names. Sadly they attempt to be realistic and fail miserably at one point. This point I am speaking of is called Fatigue points: These points measure how worn out your character is, and if you reach 400 you can no longer gain money or experience from killing mobs of gangsters. The flaw with this is that there is no way to cool your points down after they are all the way up, one has to wait for 3 pm the next day. Now you gain these annoying little points every time you pass through a panel, die, or go back to the base map.