The operator of Pirate of the Burning Sea Flying Lab Software had decided the launch date. For Real. It is January 22nd, 2008!
It`s been a very long trip. They started this project in the fall of 2002, so by the time they launch, Pirates of the Burning Sea will have been in development for more than five years. Even their closed beta program has been running since December of 2005, so that`s coming up on its two-year anniversary.
During that time they have grown from a handful of people to more than seventy full-time staff. The scale of the project has grown as theyll. When they started, there theyren`t even going to be human avatars! Ports theyre just a menu where you clicked options. The whole game was much, much smaller and a lot less interesting.
At this point, they have a big fat slab of game: a giant, player-driven economy; incredible ship combat; swashbuckling swordfighting; a thousand missions; eighty towns; a conquerable world; and more adventure than they ever expected. Behind the scenes, they are working really hard to fix bugs, adjust gameplay, balance and tune the numbers, and generally get the game ready for launch. There`s still a ton of work to do and they`re hard at it.
In January, you will sail the Burning Sea!
For more regarding Pirate of the Burning Sea, please visit: http://www.burningsea.com/page/news/article&article_id=10435
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