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Tabula Rasa Announced the Pre-order Bonus Pack -- 2007-08-29
KeyWord: Tabula Rasa,NCsoft,MMO,Europe Date: 2007-08-29
Summary: Richard Garriott is best known for creating the Ultima® series, including Ultima Online, one of the first commercially successful massively multiplayer online games (MMOGs) in North America. Richard Garriott`s Tabula Rasa, which is one of the most anticipated PC titles of the year, is set in an epic science-fiction story where players will be challenged by dynamic and fast-paced adventures on unique alien worlds.

Players of most massively multiplayer online role-playing games today usually aren`t faced with any great variety of missions that really impact your character or how you play. The most you`re faced with is what kind of reward you`ll get or, at most, which of the two factions you`ll support against the other. It doesn`t really have any effect on you in the grand scheme of things and you`ll probably forget about the whole thing in a month or so. Instead of that static, boring type of storytelling, we wanted to create a more immersive story with Tabula Rasa, one that the players could interact with, where their actions could have long reaching consequences. We call this form of story-telling interaction the ethical parable and it is one of the hallmarks of a Richard Garriott game.


Ethical and moral dilemmas are something we definitely wanted to incorporate into the design of Tabula Rasa from the very start. The entire goal is to give you pause and allow you to think about the choices that you make in order to accomplish a mission. This way, at times, you will not be limited to one single path but may have multiple paths. We want you to think about the larger story and how your actions can affect this story down the road. Now you have the ability to play the game the way you want to play it. This in essence is the parable¡ªa type of story that allows you to explore moral lessons or decisions.


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