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The Lord of the Rings Online Review -- 2006-12-21
KeyWord: The Lord of the Rings Online, Review Date: 2006-12-21
Summary:Currently aimed to launch next spring, Turbine?s The Lord of the Rings Online: Shadows of Angmar, which Midway will co-publish, will put players in Eriador, the region of Middle-earth that includes the Shire, at a time when the War of the Ring and the Fellowship?s quest are both under way.

Below is the first review of The Lord of the Rings Online.( From : RPG Vault )  

Currently aimed to launch next spring, Turbine?s The Lord of the Rings Online: Shadows of Angmar, which Midway will co-publish, will put players in Eriador, the region of Middle-earth that includes the Shire, at a time when the War of the Ring and the Fellowship?s quest are both under way.

Commendations
The celebrated trilogy provides a rich backdrop that is recognized by a huge potential audience. The game seems to have a significant quest component offering a constant sense of purpose and supporting fairly brief play sessions. Based on approximately five hours in the beta, the learning curve is pretty user-friendly. While all combinations are not available, the four races and seven classes appear to encompass a nice range, and the character system promises to furnish increasing depth over time. The pace of combat is neither a click-fest nor agonizingly slow, with group combinations called conjunctions adding an unusual element. Consisting of nine professions, the crafting system looks like it could be good fun. The visuals are definitely attractive and stylish.

Reservations
How well the team will be able to integrate the characters and events from to books to foster the feeling that players are actually in Tolkien?s world is still unclear. It won?t be possible to participate in the Fellowship?s quest, or to play either the powerful High Elf or Dunedain human races. PvP is limited to a mode called Monster Play, about which limited information is known at this time. We don?t know what level of hardware will be required.

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