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Warhammer Online : Four types of combat available in WAR -- 2006-10-18
KeyWord: Warhammer Online, combat, WAR Date: 2006-10-18
Summary:Below is an article about some types of combat available in war. Please enjoy it.

1.Skirmishes: Incidental combat of two or more players of opposing factions.  From these fights you get money, experience and items. Although, while you can loot the enemy, you¡¯re not actually looting their real items.  It is assumed the loot you receive from these fights scales with both your level and the difficulty of the fight.  Specific information on how this actually works has yet to be released.

2.Battlefields: Objective-based areas, where each side is engaged in a tug-of-war style battle, trying to take over points on the map such as towers, mines, factories and temples.

3.Scenarios: Instanced based fights with objectives and a point system. To avoid queuing and balance fights mercenary NPC ¡®Dogs of War¡® will spawn.  The point system works much like that of the tabletop version of Warhammer.  A given Battle Zone scenario might have, say, a 1000 point limit. This could permit ten less-powerful players go up against five who are significantly stronger, while theoretically keeping things balanced.

4.Campaign: The campaign system uses the above three to allow advancement, you cannot cut around your enemy and skip a zone, the front is the front. This is the PvP ¡®end game¡®. In the high level areas are five zones. At the extreme ends of each land-area are the capital cities for each race. Players wage s bloody war to push each other back and forth. The goal is to lock down a zone and advance closer to the enemy¡¯s capital city. Once there, you can sack the cities stores and npcs for great rewards. After an unspecified amount of time NPC guards will spawn and take back the city and the war resets.

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